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![]() | 8.5 out of 421 votes |
![]() | "Gaming is An Illness" Aug. 19, 2008 |
![]() 5.5 Okay Fun weaponry, some cool boss encounters, botmatches don't suck, it's always fun to blow stuff up; No significant improvements to this title, graphically lacking, game is over before it really begins, no multiplayer. RATINGS GUIDE |
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| GAME INFO publisher: THQ developer: Volition, Inc. genre: Shooters MINIMUM REQUIREMENTS PIII 500, 128MB RAM, 16MB Video Card, 1.1GB HD |
ESRB rating: M homepage: www.redfaction2.com/ release date: Apr 09, 03 (released) |
| » All About Red Faction 2 on ActionTrip | |
In the game of love, whether you're a nervous beginner, or a seasoned professional, you know that premature ejaculation is a bad thing. It cheats both partners out of the pleasure of prolonged sexual intercourse. If your partner comes all of a sudden, you are left longing for more. Experts and philosophers have pondered and pontificated and postulated this perplexing penile problem ad infinitum, and after years of thought and effort, they offer the following advice:
You should try and make it last longer, man! It's better that way for everyone!
![]() Damn, those smoke alarms never work! COUGH! |
![]() He's mine, all mine! |
The whole point of enjoyment is to make it last, whether we're talking about sex, or video games. You like sex, so you try not to get it all done in 20 seconds. You like video games, and if you pay good money for a game, you want to get something out of it - a prolonged satisfaction of playing the game and enjoying yourself while doing it. And if that's what you're looking for in a single-player game, then, stay as far away from Volition's Red Faction 2 as possible. Short is never good, no matter which context you put it in. And this game is short. It's penis-envy short. It's the shortest single-player FPS game I've ever played. A four hour gameplay experience for a retail product is like a 20 second sexual intercourse. It just doesn't feel right, and you feel cheated. And that's exactly how I felt after Red Faction 2 came to a sudden and abrupt end. I felt like I was the cheated cheerleader looking at her blushing boyfriend 20 seconds later on prom night...
Red Faction 2 takes place on Earth in the 22nd century, five years after the rebellion on Mars. For 15 years, Chancellor Victor Sopot (he looks a bit like Stalin and Saddam Hussein) has oppressed the people of the Commonwealth. His corrupt rule and a relentless war of unification with the United Republic have left the Commonwealth bloodied and impoverished. Condemned to death by Chancellor Sopot, six super-soldiers unite to save their country, vowing to overthrow Sopot using the unique powers that nano-technology has given them. Join the squad as Alias, a demolitions expert. Fight side-by-side with Molov, Repta, Shrike, Tangier, and Quill--each possessing unique attributes and specialties. The player takes on the role of Alias, a young budding nano-soldier with just enough raging testosterone to actually try and topple the ruthless dictator. Eventually, he and the team succeed in this, but that's when the real trouble arises...
Although the story provides a few twists, it is lacking any real drama, and the character development is pathetic. The game rarely gives any explanation for the actions of the players, and it doesn't try to give any real background or meaning to the conflict. The whole game seems like a cheap B production action movie, and not a really good one at that.
Red Faction 2 plays largely similar to the original. The much-hyped Geomod technology (highly destructible game environments) is once again the main focus of the gameplay, as most of the "puzzles" come down to shooting a few walls to get to a desired location. The vehicles are included again, and I must say that the diversity of the gameplay offered by these various vehicles (battle armor, subs, tanks, etc.) provides a nice alternative to the arcadish FPS combat. Hopping in one of the mech-like battle armors was one of the most fun things I got to do in the game. It's extremely fun to wield the hand-mounted chainguns of the battle-armor and shoot everything in sight, blow up walls to get through areas and such. Of course, blowing up stuff courtesy of the Geomod technology is always fun, but that's nothing I couldn't do in the original game.
The game not only plays the same, it looks the same as well. The sad fact is that this game is a PS2 port. It's obvious that THQ had a good mind to squeeze some cash from the PS2 players by letting them play a slightly modified version of the original Red Faction. Now, Red Faction came out a long time ago and it's preposterous that we PC gamers should be treated to something that looks and plays the same as a game that came out quite a while ago. Still, maybe I should give the programmers a benefit of the doubt and note that they claim there have been a lot of improvements made on the engine. From my viewpoint, whatever work you guys did, I didn't see it. The only noticeable differences was a slight improvement in the particle system, improved animation quality, more gore (can't go wrong with more gore!) and something resembling team AI routines - other than that, the textures were low-res, and looked as though they WISHED they were PS2 graphics. The models reminded me of early Quake 3 work. From an engine standpoint, this game is made to be an arcade-style shooter, but is virtually indistinguishable from its predecessor.
![]() Going down tough guy? |
![]() Whatever it was it's as good as dead... |
Maybe the best thing about the sequel is the weapons and a few of the boss encounters. There are a lot of weapons in the game, and some of them are pretty fun to use. The coolest weapons belong to the level bosses, and when you defeat them you get to take their weapons, so that's pretty cool. Weapons balancing is not that good, however, as the gameplay naturally favors projectile based weapons. It's easier to blow stuff up with it. In all honesty, the decision to include the Rail Gun often made me think about the Quake series. Overall, Red Faction 2 has a good mix of nuts-and-bolts beam-based and projectile-based arsenal to satisfy all tastes. As an avid shooter fan, I really enjoyed using them, even though they don't differ that much from the weapons in the original game.
As for the boss encounters, some of them struck me as truly spectacular, but overall, the level design in this game is very inconsistent. It is, for the most part very linear and claustrophobic (invisible walls and such), making the gameplay seem highly railed. You'll especially notice this in the first few levels of the game, but as the title reaches its (anti)climax the level design gets much better, in a sense that it looks more spectacular, albeit no less linear - and that applies to the boss levels.
Still, you can hardly justify this game's price tag by having to play one or two fun boss encounters, or jumping into battle armor for a few minutes and having diverse and fun weapons to use. It's just not enough, especially when you consider that a majority of the mini bosses had an exploitable AI bug where you could stand in one position and shoot their lights out until they dropped dead. That's not exactly my idea of immersive gameplay.
The sound effects and the musical score are nothing to write home about. The music is mostly hard and heavy and it reminds me of Quake 2 - the way the designers have combined arcadish shooter action with hard rock guitar riffs. The voice acting is inconsistent as well. It features some real talent, like the actor Jason Statham (Snatch, Transporter), but that's not enough to compensate for some of the more amateurish voice acting, as well as some occasionally muffled and unconvincing sound effects.
Finally, to top it all off, this game doesn't have a bona fide multiplayer mode. The botmatch mode that's in there just adds salt to the open wound, as it's actually quite fun to play (again, reminds me a lot of the Quake 2 multiplayer action), and it shows you just how fun the multiplayer game could've been if the designers took the time to put it in the game. The lack of multiplayer, combined with the game's extremely short single-player brings the replay value of Red Faction 2 down to zero.
Some die-hard Red Faction fans might ultimately enjoy the sequel, but if I were you, I'd give this one a miss. You don't want to feel like a cute cheerleader on her prom night, after the boy has shot his load in about 20 seconds and taken off, now do you?
| Hitman | [mail] Apr 14 2003, 11:27 am EDT | |
| It's a PS2 port man what do u expect, it's not a Xbox port like Splinter Cell but a PS2 port:P .. once again it shows u how pathetic anything associated with the PS2 is. | ||
| Odm | [mail] Apr 14 2003, 01:52 pm EDT | |
| *cough* MGS2 *cough* | ||
| Nite | [mail] Apr 14 2003, 02:15 pm EDT | |
| well what happen to the PS2 version? i heard it was so great and one of the best FPS games on the PS2??? if this is how the game is on PC then, wow! PS2 has the worst FPS games ever created!!! i mean if it was in any way great for the PS2 it would be ten times better for PC.... wow i guess u just cant compare FPS games for consoles and PC they just are so much better on PC.... well u cant compare any PC games to console games now a day if you have great specs on your PC. Ported PC games to consoles just suck so badly its unreal! | ||
| ReDeeMeR | [mail] Apr 14 2003, 05:17 pm EDT | |
| I'll try it before buying it :P I like to blow shit up and if bots arent some fucking idiots then it can be worth a shit.... |
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| Smapdey | [mail] Apr 14 2003, 06:17 pm EDT | |
| I'm just going to wait until Vice City comes out, or somethign. | ||
| WhoGivesARatsAss | [mail] Apr 14 2003, 10:15 pm EDT | |
| Damn! the first one was pretty cool.. but will have to try this one out.. no wonder i was surprised that IGN came back to their senses and gave a game a 7.4 damn! I was wrong again.. even their 7.4 is overrated.. | ||
| Kread | [mail] Apr 15 2003, 04:11 am EDT | |
| *cough* wtf *cough* | ||
| mdruce | [mail] Apr 15 2003, 06:38 pm EDT | |
| Well, I agree with this review. (I didn't with the Toca Pro Race Driver - how on earth can they call it stable?!!?) but in this case they where pretty spot on. certain parts of the game picked up on occasion, but completing the game in under 4 hours first time round playing it? omg, thank god i din't waste my money on it! *cough* As a lot of people are saying, hold fire for Max Payne 2 or Half Life 2. In the mean time, I recomend ProjectIGI 2 and Postal 2. Both are great fun... | ||
| sigonne | [mail] Apr 15 2003, 10:30 pm EDT | |
| sigh... really all in all I thought that the farther along we got with graphic tech we could get better at the whole concept of creating good entertainment... wrong again I guess... sigh... personal opinion: but instead of making a lot of "part 2's, 3's..." they would just take the old, but great games and keep the same great plots and ideas but just add some of the new tech and graphics we would all be in heaven right now and $$$$ for the companies. On a different note... what great games are there on console anyway? |
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| fatBastard(); | [mail] Apr 16 2003, 05:58 am EDT | |
| I must say that I was pretty disappointed when I read this review. This review is below the usually high ActionTrip standards. I really don't mind the score since any full prized game lasting only 4 hours deserves a lot of scorn, but some of the other points of critique are simply unfair. "Although the story provides a few twists, it is lacking any real drama, and the character development is pathetic. The game rarely gives any explanation for the actions of the players, and it doesn't try to give any real background or meaning to the conflict." The fact that Red Faction 2 HAS a story and character development is more than what can be said about many FPS games today. Does anyone really expect Doom3 to have a great storyline and have character development on par with Deus Ex? How about the inconsistent storyline and the so-called character development in Unreal2? Nobody likes a good storyline and character development more than me and I'm also fast to point out when those aspects are poorly made, but ActionTrip should at least acknowledge that it seems Red Faction 2 contains more in terms of story elements etc. (at least quantity wise) than the entire line of Id Software games put together. "Now, Red Faction came out a long time ago and it's preposterous that we PC gamers should be treated to something that looks and plays the same as a game that came out quite a while ago." Erm ... what did you expect Red Faction 2 to look like? The original game was made for the PlayStation2 and the sequel was made for the PlayStation2 and the most characteristic feature of consoles like the PS2 is that once they are release to the public they don't change at all until the next version comes along. With the exact same capabilities/limitations of the target hardware as the first game, how do you propose Volition make a sequel that looks a lot better? It can't be done and that is the nemesis of all console platforms. If all you Halo fans think that Halo2 is going to make the same radical improvements upon the original Halo as Doom did to Wolfenstein3D or Quake did to Doom2 or Quake2 did to Quake ... etc etc etc, then you are very much mistaken. Even the Xbox has been stretched to it's limits (clearly evident in Splinter Cell's use of 2 dimensional leaves and railings) and while the PC continues to improve, the consoles stay put until the Xbox2 or PS3 arrives. With the PS2 being 2 years older than the Xbox it is no wonder that even the best it has to offer is not in the same ball park as what the PC can do today. Thus I find it unfair to fault a game designed for the aging PS2 for not looking like the standard of PC FPS today, especially since we are talking about a PORT of the game, not a conversion. If we expect the developers to recreate every game being ported to a different platform to fit the target platform's standards in every way, then we are nothing but a bunch of spoiled little whiners with no grasp of how the world of capitalism works. "Finally, to top it all off, this game doesn't have a bona fide multiplayer mode." Considering what multiplayer games people are actually playing online, namely games made specifically for multiplayer purposes, I actually prefer the developers concentrate on their game's primary focus instead of wasting their time with some half-assed multiplayer part that nobody is going to play more than a few minutes/weeks anyway. As said initially, I don't mind the score this game has recieved since a game this short does derserve to be reprimanded. I just feel the overall disappointment (or some other reason) of the reviewer may have biased his oppinions about the other aspects of the game a tad too much to be fair. Cheers! |
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| 2lions | [STAFF] [mail] Apr 16 2003, 08:22 am EDT | |
| Heh, fat :) Bottom line is this is a PC review, and PC reviewers should never have the same standards as PS2 reviewers. I can't say 'oh well, it's a PS2 port so let's make new rules for PS2 ports.’ I’m reviewing it as a PC game. For the life of me, I can't understand what was so biased about my review of RF2. I honestly can’t. The fact that this game has any story, doesn't disguise the fact that the story is lame, tacky, and cliche. Single-player is short, and for the most part, mundane, uninspiring, and anticlimactic. And you tell me that this is supposed to compensate for the lack of multiplayer? I don't particularly care if the devs decide to scrap MP in favor of kick-ass SP, but this game has neither. Anyway, I've nothing against Red Faction games. The original wasn't a PSX game, it was a PC game true and true, and it looked solid for its time... This one doesn't. I’d never score it more than I did. |
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| fatBastard(); | [mail] Apr 16 2003, 10:07 am EDT | |
| The original Red Faction game was also a port of a PS2 game (http://www.redfaction.com/features.cfm) and that is why I got upset when reading your comments about the graphical aspects of the game. However, they (the comments) are more understandable if you were under the impression that the original Red Faction was a pure PC title instead of a port (albeit not a "Metal Gear Solid2 Substance" port where only the ability to execute the game code was ported but a REAL port in regards to both technical and gameplay aspects = a thorough port). I would just like to make it absolutely clear that I have NOTHING against the score you gave Red Faction 2. Only once in the many years I've been a gamer, have I played a game that was shorter than the 4 hours you mention and that was the "Blue Shift" bonus expansion pack to Half Life (it took me about 2,5 hours to complete) but it never tried to pretend that it was a full game, heck it didn't even try to pretend that it was an expansion pack, so I knew what to expect. I also agree that if a game chooses to include a certain element in the game (in this case a story/character development) then said element SHOULD be judged by how well it fares ... but ... well ... oh I don't know, maybe it's just me being too pedantic or it could be my cranky mood getting the better of me (I quit smoking 10 days ago so I'm a bit irritable these days :o) My right eye just started twitching like Inspector Dreyfuss in the Pink Panther movies when I read the line: "...and the character development is pathetic.", which I thought was rather harsh words ... but then again you are the one who has played the game, not me, so I guess you would know whether or not pathetic is indeed the most viable word to use :o) If we look at the popular online/multiplayer games today then they are: A: Multiplayer only, like CS or MMORPGs B: An independent part of the game, like RtCW or MoH or most RTS games where MP play style is very different from SP play style C: Splicing of the gameplay between SP and MP, like BF1942 or UT2k3 or C&C:Generals (SP is merely a simulated MP session) For these reasons I don't feel that it is fair to judge the singleplayer experience by the multiplayer experience (or the lack thereof). Or the other way around. This issue is not unique for this review but maybe I've just seen the words: "no multiplayer" under the lows/cons/- section too often when dealing with a game clearly intended as a singleplayer game (you know, the famous "last drop" :o) And last but not least, I do agree that any game available for the PC should be judged on equal terms with all the other games, be it a ported game, a multiplatform title (like Hitman2 or Splinter Cell or Indiana Jones & The Emporer's Tomb etc) or a pure breed PC title ... but it would be, I don't know, "good form"? to include a brief comparison with the originating limitations of the game (e.g. "This FPS may be too easy since it was made for the very inefficient PS2 gamepad controller" or "This game doesn't look like much but then again it's a port from the PS2 platform" and stuff like that). Ahh well, maybe it's just me being pedantic again ... sigh ... I'm sorry if my comments came out sounding offensive. Perhaps I'm just disappointed that Volition chose to port Red Faction 2 instead of Summoner2 :o) or perhaps I'm just disappointed that more and more crappy games take the place of the great games of old ... oh dear, I'd better stop before I get too nostalgic :o) [ This comment was edited by fatBastard(); on Apr 16 2003, 14:08 GMT ] |
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2lions: LOL, fat! You've mentioned Inspector Dreyfuss!! I love the P... | ||
| ReDeeMeR | [mail] Apr 16 2003, 02:20 pm EDT | |
| Ya this game blows pretty much, you can just feel the lack of quality while playing with bots, SP is pretty crappy aswell... all fun is in blowing shit up... And wtf with the "icons" instead of gun models in deathmatch???? |
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| Trustkill | [mail] Apr 17 2003, 02:50 pm EDT | |
| Its unloved. THE SETUP Give Red Faction a kiss. Mmmmm, doesnt it feel good? It's lips are so soft against my neck and causes immediate arousal. Supple red breasts graze my chest to stomach as those velvet lips go south.................. THE SURPRISE You wake up and Red Faction is a fat bitch you met at the bar the night before. THE REASON Well, at the bar all you see is other games that you've been there and done. You just need something different tonight, so a few dozen drinks later you're convinced that Red Faction is good enough to bring home for a quickie and you can easily bring her back to the bar later. All in all, the experience wasn't THAT bad. Even though you would never admit it, the short time you spent together did have its momments that you can call fun. |
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| Trustkill | [mail] Apr 17 2003, 08:40 pm EDT | |
| what the fuck is this???!!! Ok, I will play along. 1st CD games I got were Willy Beamish and Lost in Time (published by Sierra and developed by Coktel Vision a LONG time ago). I still got em both, havent played em in at least 10-11 years. mmmmmmmmmmmmmm............................between typin all this, I hit my pipe 2wice..........mmmmmmm. Games are cool. |
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| greenberet | [mail] Aug 22 2007, 11:12 pm EDT | |
| Playing this game right now. It's such a sad console port...its more like an arcade FPS, with auto saves and such. Reminds of the games I played way back in the 90s. The GeoMod is good of course, the particle effects are nice, but I didn't like the arcade feel of the game. FPS games are never meant for consoles. No sir. Just play them on PC. I am glad I didn't pay for this game. :) |
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