- Respawn Shows off Map for Titanfall Expedition DLC
- CoD Gamer Loses Scares, Reports Opposing Players to Police & SWAT
- Ambitious Writer Goes to Kickstarter for Novel on History of EVE Online
- Free-to-Play Soulcalibur Game Currently Unplayable
- Watch Dogs 9 Minute MP Gameplay Trailer
- Mornin '14
- 2D Prince of Persia Plot Thickens
- Lords of the Fallen Dev Says It's Harder to Have 1080p Resolution on Xbox One than PS4
- Fans Could Bring About SNES Remix and GBA Remix
- REVIEW: The Elder Scrolls Online
- GRID: Autosport Official
Remember Me Review
publisher: Capcom Entertainment
developer: Capcom Entertainment
genre: Action Adventure
|ESRB rating: M
release date: Jun 03, 13
|» All About Remember Me on ActionTrip|
Do you know how I know Remember Me is a video game? It made me beat the living crap out of hundreds of cops and mutated freaks. It’s the year 2084, Neo-Paris in the fall. A man-made tidal wave washes over the rich district and drowns dozens of 'privileged' citizens. They were guilty of not caring about those living in the Neo-Parisian slums, so now they float face down in the water. For great justice! Meet Nilin and Edge, an 'errorist' puppet and her puppetmaster. They have no problems breaking dams in order to teach the 'privileged few' a lesson, collateral damage be damned. Pause. Rewind to the beginning.
An evil corporation steals people's memories for evil purposes, and only our errorist friends can stop them. Edge decides to put his hacking skills to good use and break Nilin out of an evil memory-sucking laboratory. Most of Nilin's memories are gone and she can barely remember her own name. Edge claims the two have met before, so from then on, Nilin does whatever he tells her. Apparently, we wouldn't have a game otherwise. Excuse me, miss, spare a thought for the consequences of your actions? Am I over-analyzing things? I apologize. I forgot this is just a video game.
Lurking in the shadows, that's the stuff
You play as Nilin and she's made out to be this intelligent and brave person. Lately there's been much talk about the sexist representation of women in video games, and despite the characters in this game claiming otherwise, Nilin falls in the classic 'hot, but dumb' category. There's nothing sexist going on, the developer's only crime being that it failed to create believable characters. Nilin's strong in the sense that she can beat you to a pulp, and smart in the sense that she can alter your memories with a nifty hi-tech device. But when it comes to thinking for herself, she's hopeless. She exhibits some doubts after being instrumental in the killing of lots of random people, but ultimately decides that the 'do crazy stuff, think about it afterwards' philosophy is the way to go. But let's not judge her by her actions. A strong woman is defined by her ability to look good while she kicks ass. The rest of the cast are mostly caricatures and don't deserve special mention…
French developer DONTNOD's first effort tries to be a thinking man's action extravaganza. It juggles with serious issues, but what it really thinks about is: 'OMG, fighting is so cool'. Hit-kick-dodge-hit-dodge-dodge-kick. Multiply that by a thousand and you'll know what the gameplay's all about. The game's off to a surprisingly good start, giving you false hope during a well-made intro and credits sequence, and then you spend the next 10 to 12 hours hit-kick-dodging everything in sight – ambush after ambush, after ambush. In some levels, you can barely go a minute without being forced into a fight. There's some minor puzzle solving as well, but nothing serious. So, what about those memory remixing segments?
There's only 4 of them in the entire game and put together they last about as much as the longest boss fight. They're not always logical and for some reason they allow you to interact with objects that have no impact on the scene whatsoever. You're given a memory and you're tasked to alter various elements in it to change its outcome. You do this by rewinding it like a movie clip and moving or switching objects on and off. There's too much trial and error involved, and one of the solutions makes no sense at all. But still, this was way more interesting than the mind-numbingly repetitive combat. Speaking of combat, it's very similar to that in the Batman: Arkham games, only with less moves and a customizable combo system. You can build these combos to deal more damage, regenerate your health, or speed up the cooldown of your special attacks. A combination of the three is possible and I highly recommend tinkering with the system, cause some fights can last well over half an hour, if you just chain attacks randomly and hope for the best. Combat is much more frequent than in the Batman games and it's completely unavoidable. The further along you go, the more your endurance and patience are tested. It eventually becomes so tedious, that weren't for the great graphics, you'd no doubt choose to do something else with your time. Did I mention quick time events? Oh and before I forget, I saw people on several sites complaining about the camera. Well, I had no problems with it; not during combat or exploration, and certainly not during the remix sequences.
The sound of Remember Me is high-quality stuff with a couple of memorable tracks and solid voice acting all around, especially for Nilin's character. Her face is expressionless, but her voice actress does a good job of making her feel like a real person. When the writing is good, that is. When it's not, unintentional hilarity ensues. For instance, during combat, everybody shouts silly things like: "This Little Red Riding Hood has a basket full of kick-ass !" "Give me your face !" "Worship me!" There are worse offenders, but I can't remember the exact words so I'll let you discover them yourself. Oh, and look out for the final boss. He has some of the most painful taunts ever. Way more deadly than his attacks.
6.2 Above Average
Amazing looking game with moderate system requirements, see Neo-Paris and die;
Paper-thin story with cliché twists, tries to appear deeper than it is; two-dimensional characters; too much combat bores to tears; stuttering while transitioning to new areas.