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![]() | 9.0 out of 491 votes |
![]() | "Why So Serious?" Nov. 17, 2008 |
![]() 8.9 Very Good One seriously fun ride, and with a BANG, too! Coop. mode. Oh, and did I mention the $14.95 price tag? Enemies shouldn't get stuck on walls (noticed this on a couple of occasions), arcade shooter or not. Relatively short SP... relatively. The game lacks better MP support out of the box. RATINGS GUIDE |
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| GAME INFO publisher: Gathering developer: Croteam genre: Shooters MINIMUM REQUIREMENTS P233, 64MB RAM, 500MB HDD, 3D accelerator |
ESRB rating: M homepage: www.croteam.com/game_overview.html release date: Mar 22, 01 (released) |
| » All About Serious Sam on ActionTrip | |
As Levelord would put it, this game is "sheer Fun Factory riding on top of a solid engine". I played the demo, but the final version appeared a lot more polished, and it also revealed the other face of the 3D code. Unlike what I've previously believed, Croteam's engine is in no way one-sided. Besides the high quality animations and great physics, this sucker can deliver gloomy just as well as bright, colorful and shiny - some of the trademarks of Serious Sam's 3D technology. It renders outdoor environments with ease, and it is equally efficient indoors. What also amazed me is the rock-solid frame rate when the screen is virtually loaded with creatures. And when I say loaded, I mean "Tokyo gay club on a Ricky Martin night" loaded with high-poly critters. The game was choking a bit on Quality / 32-bit settings in 1024, on my T-bird and GeForce 2 GTS rig, but it worked like a charm once I simply chose "Normal" over "High Quality" video setup. Luckily, the menu has a whole lot of video options and you can fine-tune the game's performance without loosing too much of the overall visual quality.
![]() Time to kick some serious butt! |
![]() Ooops... sorry... |
I should also give props to the decent high-res texture work, and the fact that the Sun appears more "natural" than in any other FPS to date. Seems like a trifle, but it actually adds a lot of ambient to the whole Egyptian desert theme. Ya know -- Sphinx, sand, Pyramids, and heat. The water reflections look great - especially the way the sewer water reflects off the narrow walls and low ceilings on the Sewer Level.
However, all this 3D engine quality wouldn't mean much without some kick ass gameplay, and this is where Serious truly shines. This game is all about FAST. How fast you can get through a level, how FAST you can kill a billion monsters, and how fast you can switch to the appropriate weapon. The idea is to take the player on a roller coaster ride -- you go WHOOOSH left, WHOOOSH sharp right, up and down, and BAM! It's all done!
Now this may seem like an easy task, but it's not (I can see Roman going - yeah, no shit!). Croteam has carefully picked the spawning points for the monsters and you can plainly see they play tested this sucker 'till their fingers bled to get the gameplay dynamics right. It's all about finding the right recipe and that takes skill, time, and a whole lot of trial and error. Luckily for us, we don't get to see the play-testing phase. The end user simply tags along for the ride. Sweet!
Finally, I've already mentioned that Sam features a whole lot of OOMPHY weapons. There's nothing particularly original about a rocket launcher or a double shotgun, but the special effects and the number of particles that are chipped off the objects and are flying around from the ricocheting bullets give you that lovely blow-stuff-up, I'm-so-glad-I-scored-this-juicy-frag-with-a-BANG feeling, which is I guess crucial for any good arcade shooter to work. I'd tell ya more about the arsenal, but let's just leave some things for you to explore on your own.
Yeah, It's Worth It!
This game's got me going "Operation Wolf" style, and I wholeheartedly recommend it to any arcade shooter fan out there. It actually lives up to the hype, and even surpass is it if you can believe that. Now, how many times have you seen something like that happen in this industry?
Oh, and did I mention the $14.95 price tag?
| 2Lions | [STAFF] [mail] Mar 30 2001, 02:57 am EDT | |
| I see that we all agree on Serious Sam. I never thought fragging a billion frogs can be so fun, but it can, dammit. That's what amazed me the most :) | ||
| 2Lions | [STAFF] [mail] Mar 30 2001, 10:12 am EDT | |
| Doom 3 will never be able to deliver the sheer number of monsters onscreen (given the extremely high poly count of the characters we've seen in the MacWorld demo / movie). In some ironic twist of faith, Serious Sam will probably be more Doom-like than Doom 3.
Of course that's just my two cents... |
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| 2Lions | [STAFF] [mail] Mar 30 2001, 12:29 pm EDT | |
| 'technology-stricken attempt to edge closer to where single player FPS games are today'
Did you even understand the point I was trying to make? Your comments clearly show that you did not. Of course DOOM pushed the envelop further, and it was without a doubt more advanced than any other contemporary title, but it was also bound (or stricken) by, at the time feeble processing and video powers of the PC, and that is why the programmers had to make compromises in many areas -- sacrifice a lot of things that today's programmers take for granted. Oh, and about that "sub-moron" remark -- I wish you'd say that to my face. I'd really LOVE to hear you say that to my face. |
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| s0ul_st0rm | [mail] Jan 01 2003, 12:40 am EDT | |
| 1st of all, this game is truly phenominal and i am absolutely in love with it. After killing a major horde of 3 different species of monsters, i feel like i can stand in front of a mack truck and not even feel it. YEA BABY!!!! *Pumps Fist* But anyways, im a lil far behind and missed out on some older games from 99-2001. Someone told me to check this game out and i did, and by doing so, i cant stop playing it..Its simply, in a word, AWSOME!. I asked around and wanted to know y a BEAUTIFUL, MESMORIZING, and ASTOUNDING game such as this, never got noticed. I mean WTF??..This game is wicked, and kix serious ass, yet i never see any forums for it, or any kinda fan base or multiplayer base anywhere, even on Lamespy. Weird.. But..See Yours Truly here figured it out. And hes gonna tell u all why. Ready?. 1 Word. QUAKE. QUAKE2 Ruined soooooooooo many good games from 97-01 (and even still some games today) because it claimed to "revolutionize" the genre. And yea DOOM did all that too, yea yea yea we know. But see when QUAKE 1 n 2 came out, every body rode Carmacks pecker and never gave other games any notice. What about SIN?..Member that game?. Anyone?..SIN ANYONE??. That game was tight, and if u ask me, BLEW Q2 THE F AWAY!!. Okay q2 looked nice, it was fun, cool fps, yea yea we know. NEWSFLASH!! IT WASNT ALL THAT. And if u ask me, IT SUX. I didnt like q2 at all, cuz it just didnt seem to have that "edge", plus it was WAAYYY too easy. Final Showdown level u get QUAD and 4 Rail Shots to kill the Macron..Boy, that suuuure was hard *rolls eyes*. In Serious Sam, Ull die about 12 times in a specific area trying to get it right, yet its not that overbearing to piss u off and give up, cuz its..well..cuz its FUN, even when ur stumped somewhere. Im not impressed with QUAKE, and honestly i was never impressed with DOOM either. Just didnt do it for me. I agree with that "TECHNOLOGY-STRICKEN" comment, cuz obviously ID was trying to make a statement with DOOM, that being "The game looks like crap graphically, but in time, when u all get better comps and vid cards, and when technology advances, we'll do something better." (As in lame ass quake uhhgg). Too many games years ago got stepped on cuz of q2 (SIN, HERETIC 2, DRAKAN, etc.) Really is quite sad cuz so many games played way better that q2 ever did. All cuz it was revolutionary in a way, people wouldnt give other games a chance, and everything is q2 this and q2 that. F Q2. It Blows ok??..Sheesh lol Seriously, what if SAM came out 5 years ago, and quake came out now?..Tell me then whos pecker woulda been rode. Yea..I THOUGHT SO!! U OWN SAM! :) |
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