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![]() | 9.0 out of 508 votes |
![]() | "Why So Serious?" Nov. 17, 2008 |
![]() 4.9 Tolerable The story is decent enough; the game does create a genuinely chilly atmosphere at times. Bizarre surroundings and monster models. Camera is ... it is ... horrific! This game belongs to the survival camera horror genre! And there's no mouse look, to boot! Maze-like levels don't go too well with the idiotic camera. You can easily miss important clues. Weak animation of the characters, tedious combat sequences. RATINGS GUIDE |
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| GAME INFO publisher: Konami developer: Konami genre: Adventure MINIMUM REQUIREMENTS PIII-700, 64MB RAM, 32MB Video Card, 1.8GB HD |
ESRB rating: M homepage: www.konami.com/silenthill2_pc/ release date: Dec 02, 02 (released) |
| » All About Silent Hill 2: Inner Fears on ActionTrip | |
Console port games, 9 times out of 10, suck. Some of these ported games just do not get it right. There's almost always something in there to irritate a true PC gamer - whether it's the lackluster graphics, the low-res textures, or the god-awful camera controls, some of these ports just cannot get it right.
![]() Take this, you filthy puking zombie from the underworld! |
![]() What's up dude? Didn't like that old pizza I had in the fridge? |
So instead of enjoying all the good aspects of a decent console game to their fullest, we're stuck with these half-assed adaptations, which just serve as further proof that you should think twice before churning out cash for a console game gone PC. Granted, there have been some admirable exceptions to this rule, but those are just that - exceptions. Games like GTA 3 are rare, whereas games like Silent Hill 2 are a common occurrence, and a good example of what I'm talking about.
Konami is a very well respected company; their name carries a certain weight in the gaming industry, so the question is why in the hell didn't they invest a few more bucks into making Silent Hill 2 as good a console port as possible? I have no idea. I guess they're quite content with the amount of money they made on the console version, and this is just a shameless attempt to lure unsuspecting PC gamers into buying this one on account of a rather popular game license like Silent Hill.
For those of you who are not familiar with the game's basic premise, this is a survival horror adventure, and as you know, those are very popular in Japan. Franchises like Resident Evil, Dino Crisis, and yes, Silent Hill are selling like Men's Fitness videos on Gay Pride parades, so it shouldn't come as a surprise to anyone that most of these original games have had their sequels, prequels and sequels to prequels released so far. It's the same with Silent Hill - Silent Hill 2 has already had considerable success on the PS2, and now Konami has set out to conquer the PC market. Not to mention that Silent Hill 3 (for the PS2) is just around the corner (hell, the Silent Hill 2 PC-CD is loaded with SH3 trailers).
The action in Silent Hill 2 takes you back to the wonderful and picturesque city of Silent Hill. The players are given a chance to explore new areas closed off from the original game, as well as explore their inner fears as the storyline progresses - James Sunderland's life is shattered when his young wife Mary suffers a tragic death. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill (clear-cut example of the "white guy running around a haunted house even though they should get out immediately" syndrome).
Now James must go back to that special place to uncover the truth, unaware that the answers he seeks may require the ultimate sacrifice...
One of the rare good things about this game is its storyline, and the way it unfolds as you uncover new areas and solve clues. The world of Silent Hill is laden with violent, psychedelic, gory and often quite bizarre events and characters, and as such presents a nice backdrop for a survival horror game. Silent Hill 2 can get genuinely scary at times and running around creepy environments armed with nothing but a flashlight to show you the way can be quite effective in terms of inducing fear in the player. In addition, the sound effects (though often repetitive) will add quite a bit to the generally creepy mood of this game. For example, when near monsters, your small portable radio will emit static sounds and I must say that the crackling of static and the impending encounter with a monster gave me a few chills during my initial time with the game.
The 3D engine in Silent Hill 2 has been somewhat optimized for the PC. The game supports very high resolutions (up to 1600x1200), and the textures are very detailed and high-res. The player models are abundant with polys and generally look good, and the programmers have made excellent use of lighting and shadows in order to create an eerie atmosphere of a sinister and deadly environment infested with vomiting, rotting zombies and more vomiting characters that will eventually turn into zombies. The in-game world looks gritty enough to get you in the groove, but I'm afraid this is as far as the designers went in terms of creating a successful port of a rather successful console title. It all just goes doooowwwnnn (silent) hill from here.
![]() Today's forecast: fog! |
![]() Today's forecast: vomiting zombies and fog! |
First off, though the visuals have their upsides, the camera is ATROCIOUSLY AWFUL (there's no other way of putting it in words). It's disorienting, it's irritating and it just ruins any sort of fun you may ever get from playing this game. I cannot even begin to describe how hard it was for me to adjust to the fact that not only there's no mouse support, but the funky camera angles and the fact that you have to manually adjust the position of the camera in order to get any sort of perspective on your surroundings will literally make you kick your cat (feed your dog some rat poison?) in frustration and go ape shit after playing Silent Hill 2 for a couple of hours. How's that for a downside? I mean think about it, this is an adventure game, which means you have to look for clues all the time. And how in the hell am I supposed to look for clues when I can't even figure out how to position my character properly in order to inspect a room?
In addition to the fact that camera controls were designed by someone who was high on some dangerous derivative of crack, the levels will often resemble a giant maze where everything just looks the same and you can never figure out if you came from this way or that. At first, I was literally lost every time I'd walk out the door, and even when I finally got the hang of it, there was the problem with having to position your character RIGHT in front of an important clue in order for him to interact with it.
For an adventure game, this is just too much...
Unfortunately, the list of irritating downsides doesn't stop there. The combat in Silent Hill 2 is about as repetitive and tedious as they get. Consequently, playing Silent Hill 2 will get even more painful after a while, as the animation of both the main character and the monsters is weak and simplistic. Fianlly, the sounds of shrieking monsters are so repetitive they will make you wish you put a bullet through your SoundBlaster half way through the game.
Still, if you're persistent enough, and you don't mind battling through the endless mazes of bad camera angles, confusing levels and repetitive combat you might learn to like Silent Hill 2. I must say, it takes a special kind of gamer to finish this one on the PC. As for me, I'd rather watch a documentary on rare flesh-eating tropical diseases than play this one again. Sure, the game has its moments but they are just brutally eviscerated by all the idiotic game design solutions that have been implemented in this PC port.
| ReDeeMeR | [mail] Dec 18 2002, 10:56 am EDT | |
| PS2 crap. | ||
Hamsterman@24.222.219.231: It's a port of the Xbox version. | ||
| Obscurus | [mail] Dec 18 2002, 11:18 am EDT | |
| Dude, I beg to differ with you. I can't say I have gotten the chance to try the PC version, but the PS2 version was awesome. I can see how the frustration of the camera views could deter someone from enjoying the game. This issue here is what you expect from the game, if it's wham, bam, thank you ma'am type shit (Ala FPS or others) than you'll miss out. The game would appeal to the lovecraftian crowd with it's insanity and abuse theme, the story, in my opinion, more than makes up for the other shortcomings. Another issue in that same vein was the story cohesion, but that only adds to the feeling of "Oh shit, what the fuck is going on here??!!" (in my opinion again) and it also brings it closer to the lovecraft ideal it tries to adhere to. I was hoping the pc version would put a free-range camera or a FP view in, but alas no dice. I hope people give it a try for the story and not the camera.
[ This comment was edited by Obscurus on Dec 18 2002, 17:32 GMT ] |
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| NiteWing74 | [mail] Dec 19 2002, 01:17 am EDT | |
| I gotta agree with Obscurus... Enjoying ANY game means managing your expectations. Since this is NOT a FPS and it is not a silly adventure game.... I would expect it to be scary and eerie and yep, even a bit difficult to maneuver in. I mean, hell, it's a horror game with a great story and some really bizarre shit in it. Duke Nukem it aint, but then again... I expected that. While it may not rock (the absence of mouse-look is my only real complaint), I still think it's a must have for peeps that enjoy a darker story-driven game. Who knows.. maybe if y'all (2Lions) bitch enuff, Konami will release a patch to modify the camera system (and add some much needed mouse support). |
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| 2lions | [STAFF] [mail] Dec 19 2002, 02:22 am EDT | |
| To 2shy: your arguments are just weak. It's like you don't know what the hell you're talking about. Characteristics of a genre?! You're supposed to justify anything by the characteristics of a genre?! That's just ridicilous! And as for this being a "good" port because it's exactly the same as the PS2 version, this is EXACTLY the reason why this is a bad PC (and I repeat PC) port! I'm sorry, but you have no idea what you're talking about. Try to come up with some better arguments next time you try to diss someone else's opinions. I AM REVIEWING A PC GAME. I mentioned all the positive aspects of this game in the review, but I tell ya; with the camera, controls and the tedious combat being the way it is, I'D NEVER buy this game myself. I'd only buy it if I was a die-hard fan of horror games or Silent Hill, and if only die-hard fans of any game would write reviews of it, we'd never have a score below 90. Hell, never mind all the bad points - I like the Silent Hill gameworld, so the game gets a hundred! [ This comment was last edited by 2lions on Dec 19 2002, 07:30 GMT ] |
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NiteWing74: Yeah... well... OK.. good point. But I was still right about... Hamsterman@24.222.219.231: I have one word for you 2lions, Riddlen! | ||
| jerramaya | [mail] Dec 19 2002, 08:43 am EDT | |
| I hated the camera movements and overall this game is a total waste of time | ||
| mrcaliche | [mail] Dec 19 2002, 02:21 pm EDT | |
| I don't think this was actually a biased review, but you seemed to dwell SO EXTREMELY MUCH on the goddamn camera that you made it seem like that's what games are all about. DIFFICULT CAMERA CONTROL = BAD GAME. Which is not true at all! If I was trying to write a professional review I would mention the bad camera, say how much I hate it (even though personally I didn't mind it at all) and then MOVE ON to the other things. The combat frustrated you because you thought it was boring, well Silent Hill is not about combat, the combat is secondary in a Silent Hill game. But that's my opinion. At first I was agreeing with your point of view, because even though I'd give this game a 10 or 9 I saw you had valid explanations for your gripes with it, but when you just seemed to get STUCK on the damn camera you ruined what seemed like a very objective review at first. I don't know, I personally think Silent Hill 2 is a memorable game and missing it just because the reviewer got apparently obsessed with the camera angles seems kinda stupid to me. | ||
| Raziel | [mail] Dec 19 2002, 03:16 pm EDT | |
| holy shit, I have the game, it's scary as hell, the camera movement actually makes the game look better at a couple of spots, but there are a few places where it can get annoying, but overall I'd say this game is pretty fun, I never played Silent Hill 1 so I don't know much of the story line though. If you liked games like Resident Evil, then you'll like this one too. | ||
| ReDeeMeR | [mail] Dec 19 2002, 03:17 pm EDT | |
| The game sucks, if you like it fine, you should be playing PS2 i guess. | ||
| mrcaliche | [mail] Dec 20 2002, 12:11 pm EDT | |
| Well, I guess the majority has spoken (except for ReDeeMer, who apparently seems to think "the game sucks" is a very clever statement that will convince the world that it DOES indeed suck) and most people agree that even though the camera angles might suck, that's not what the game is made of; and a review like this should've been made by someone who took the time to actually understand the game and be able to point out its pluses BESIDES its minuses, instead of dwelling on the deffects so much it seems like the advantages are of no importance. | ||
| blaufeld | [mail] Nov 02 2003, 09:39 am EDT | |
| Well, I'll just start with one thing, to set things straight: I AM a PC_hardcore fan. AND an FPS_hardcore fan. Only consoles I had were the Sega Saturn and Playstation One. Period. BUT... I also can appreciate a good story - so I played Resident Evil, Half-Life, Deus Ex and a lotta more games that can offer me not only "blasting aliens" but also a lot of ATMOSPHERE... I'm playing SH2 right now (never played SH1), I'm just at the third hour of game, but I can say that this is a GREAT game! Yes, camera sometimes sucks, controls a little less (btw, I'm using a joypad), but it's one of the VERY FEW games that scared the beejeezuz out of me (see, I'm 37 years old and I don't believe in the BoogeyMan anymore...)!!! I don't know of porting or else, I appreciate this game for what it is: a great way to spend the winter nights :D |
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