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HIGHS
Well, if there are any then they would have to be the humor and the charm of the main character Simon. Excellent voiceovers;

LOWS
The outdated 3D graphics, conveying character models with an extremely small amount polys. Pointlessly huge sections - the player roams though ugly 3D environments looking for something to do. Now that's reaaally boring!

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PLATFORM   PC

Simon the Sorcerer 3D Review

GAME INFO
publisher: Adventure Soft
developer: Headfirst Productions
genre: RPG

MINIMUM REQUIREMENTS
P233, 64MB RAM, 450MB HDD, 8MB 3D accelerator
ESRB rating: T
homepage:
www.simon3d.com/

release date: Apr 18, 02 (released)
» All About Simon the Sorcerer 3D on ActionTrip


May 20, 2002
Ure "Vader" Paul

Many of you who have had the delightful privilege of reading some of my previous articles by now surely know that I was a true fan of the good-old Amiga 1200. Deep down I feel that it was the best system ever built and it's a damn shame nobody wanted to invest in the development of Amiga Technologies. Well, that's enough weeping for now. The point is, that back in those Amiga days Simon the Sorcerer was one of the best P&C adventures on the gaming scene. Yeah, other games come to mind as well; such titles as Loom, Curse of the Monkey Island 1 & 2, the Indiana Jones series, and so on (damn, all of these are from LucasArts, and for the PC). Anyway, brave little ol' Simon had enough spunk to compete with all of these titles. It is my sad duty to inform you that the switch from 2D to 3D was one of the worst mistakes the developers of this game could've ever made.

The storyline of this game is fairly simple. Simon has returned after being reincarnated by his friend Calypso. The dimension Simon finds himself in is totally new and unknown to him. At the very beginning, he will need to find his way to the City of Poliganis, where his buddy Calypso is waiting. Naturally, the wicked Sordid (some of you probably know "it" from the previous games) has returned and was also reincarnated, taking a fouler and even more menacing shape than before. So, your basic task is to put a stop to his plans of conquering the entire Universe (get up, have coffee, save the world; that sorta business - Ed).

First of all, it is obvious that the developers have delayed the release of the game for far too long. The one thing that baffled me straight away was the disappointing 3D environment displayed throughout Simon's adventures. Believe it or not, this game is one of the many titles powered by the NDL NetImmerse 3D engine, which comes as a great shock considering its good reputation. For what reason does this game look so lame when compared to other titles that utilize the very same engine is totally beyond me. Just look at titles like Star Trek: Bridge Commander, Morrowind, Freedom Force, Munch's Odysee (Xbox), and the upcoming Call of Cthulhu. Without exaggeration Simon's 3D reincarnation is nothing more than a substandard in a multitude of countless competing titles that have made a triumphant leap into the 3D world. Next to the scanty textures and low details in the background, Simon the Sorcerer 3D features pathetic in-game character models - in all honesty, it's just triangles and squares instead of hands and legs and that destroys the feeling right from the start. Anyhow, what else can be said about the graphics for a game that truly has no place among the standards we're used to today?

Possibly the one thing that might keep you playing is the unmistakable spirit of Simon and his charming, yet ruthless English humor. Going through all the dialogs brought to mind some of the fabulous times I had with characters like Guybrush Threepwood (Monkey Island series). On occasion, Simon also reminded me off the whacked and banal remarks of the wizard Rincewind from the Discworld games; voice-overed by one of the cheery Monty Python boys, Eric Idle. Rather like these two, the character of Simon has a cynical attitude towards anything or anyone he runs into during his venturing. Although, some gags can be quite dreary, others will make you laugh and forget the sorry visuals for a moment.

Because of the unnecessarily huge 3D environment, the gameplay has suffered some major downfalls. For example, several areas are so wide that you'll begin to wonder what the hell was it all designed for. Almost every corner and location has very little to offer in terms of interactivity. There are very few items in the environment you can actually pick up or use.

Your inventory system was designed to offer a rather simple and straightforward access to all of your items. During the game you may also cycle through all of the things you carry, which allows you to swiftly access and use a specific item you're in need of.

At first, the puzzle solving will appear childishly simple, but after a while you'll realize that it will require a considerable amount of time to figure out some them. Using logic may not sometimes be the right approach. But then we know this to be true of a lot of adventure games out there. The real problem however lies in the simple fact that the player won't be able to distinguish which areas are significant and which are not. So, you'll end up hopelessly roaming around the ugly looking countryside not knowing what you were exactly set out to do in the first place. Still, the situation improves a bit when you use the "phone booth," which was meant as a nippy transport from one location to another. Although, if you use the booth too often, and if you do not explore every section on foot, there's a strong chance you might miss an important item lying on the ground or a hidden passage behind a corner.

The sound qualities of Simon the Sorcerer 3D make up for other game drawbacks. The sound effects are pleasing, the character voices were done professionally, and the music features some nice and cheerful tunes whistling in the background (although, they can become tedious after a while).

The first reports that Simon the Sorcerer 3D had gone gold were spotted sometime back in November 2000. What had happened in the meantime and why was the game delayed; I guess we'll never know for sure. In any case, it's largely due to the outdated visuals that many gamers who are loyal to the old Simon games, may refuse to play this one at all. We all know that most of the game's that have switched from 2D to 3D haven't achieved much of a status. Perhaps, one of the rare precedents of a successful change to 3D would be Escape from Monkey Island. In the end, I have to say that Simon didn't reach such success as Escape from Monkey Island. And, at the risk of sounding hackneyed, Simon should've been left in the old 2D P&C manner.

PAGE 1




3 post(s)
Reader Comments
GDB [mail] May 20 2002, 12:11 pm EDT
What in the hell?...
Vader [STAFF] [mail] May 21 2002, 04:54 am EDT
Yep, it looks like the developers got into their time machine and just hit the wrong button. This one belongs waaaaay back in the last century...
Vader [STAFF] [mail] May 23 2002, 04:49 am EDT
If you liked the old game, I implore you not to let this title ruin it for ya. Don't buy it, no matter what the circumstances!
  COMMENTS PAGE 1  


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