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![]() | 7.8 out of 275 votes |
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![]() 7.9 Good Fun FPS, good level design, fun alt-fire options on the weapons, voice overs; Dumb AI, takes a while to get used to the shotgun (the fire is too focused), examples of shoddy programming (the U4lab bug), price tag. RATINGS GUIDE |
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| GAME INFO publisher: Ritual Entertainment developer: Ritual Entertainment genre: Shooters MINIMUM REQUIREMENTS PIV 1200, 256MB RAM |
ESRB rating: M homepage: www.sinepisodes.com/ release date: May 09, 06 (released) |
| » All About SiN Episodes: Emergence on ActionTrip | |
Playing SiN again sure takes me back. If you recall, the original game was powered by a modified version of the Quake 2 engine and it was a hit amongst the hardcore crowds. Of course, at that time the FPS genre was still an "emerging" one, and yeah, anything with boobs, guns and a bit of attitude would immediately catch the attention of the shooter junkies. You know, back in those days, people were still really into Duke Nukem (I loved Duke Nukem you jaded bastard! -Mo).
![]() Man vs. Aircraft. |
![]() Now that's just nasty. |
Don't let this intro throw you off however. While SiN Episodes - Emergence still may have the mentality of a nineties shooter, Ritual has done a good job of using today's technology (a modified version of Valve's Source engine) to bring John Blade, Elexis Sinclair, J.C., as well as a couple of other sidekicks and villains into the 21st century.
While you may argue that the rest of the FPS world has moved on since the macho crap of the nineties, and that the games have become a bit more mature in terms of the subject matter, the fact still remains that solid game design is what ultimately makes games fun to play. Obviously, Ritual can get the job done in that sense, so it's no small wonder that many gamers will like SiN Episodes and what it has to offer. Yeah, it's a bit corny to just throw busty babes for no apparent reason in a story, but hell, no red-blooded male gamer will say no to it, and going back to the crux of the matter - it's the game design that really counts.
That said, I can tell you that SiN Episodes starts out really slowly, in a true fashion of old-school FPS games - with lots of generic bad guys to kill and some less than thrilling opening levels - but, it gradually heats up as you keep at it, following the general principal of FPS design seen in games like Half-Life. The player will feel like he is acting out the story, rather than being a passive observer of the events unfolding. The game does a good job of shifting between indoor and outdoor environments, as well as gradually increasing the difficulty and the variety of enemies, introducing new characters, environments and weapons into the story as you progress. Level design is good enough to keep the gameplay dynamic and engaging at all times (though very linear). This used to be the hallmark of old-school FPS design and it's sort of good to see it implemented so well in a modern game. Visually, SiN retains the cartoonish look and feel of the original, while offering a vastly more interactive and physics-based environment, courtesy of the Source engine. The fact that it runs on the Source engine also means that the frame rate will remain very solid, even on mid range rigs.
On the other hand, the old-school approach does have its disadvantages. You could say that Ritual went a bit overboard with it, as the enemy AI is often very unresponsive and plain dumb, reminding me a bit too much of the bad old days. Also, if you've played the original game, you'd know that it was marred by some really horrible, show-stopping bugs. In fact, if I remember correctly, I had to actually wait for the first patch before I could even play the game. Talk about shoddy programming. History repeats itself in that sense (though not to the same extent), as I ran into a show-stopping cut-scene that nearly ruined the whole experience for me. Simply put, a very important cut-scene won't play out as it should in the game, and this will subsequently put the game world in a state of limbo. The first fix I found didn't work, so I actually had to load the next map (which also reset my dynamic difficulty level), like I was giving a presentation of the game at the E3. Lame. Just lame, Ritual. Supposedly, the fix I found here should take care of all your problems (and keep your difficulty level), so give it a try if you run into this issue. This coupled with the often unresponsive AI (that would sort of fall asleep if the scripted sequence didn't play out EXACTLY as it should have) ruined some of the magic for me.
However, these downsides do not outweigh the game's good sides, which are plenty: Solid gameplay design, nice voice overs, and a story that though clichéd, is presented in a way that intrigues you enough to keep going.
![]() "I think we killed them all..." |
![]() He's half the man he used to be. |
SiN Episodes costs around 18 bucks and is available both via Steam and in retail. There will be nine of these episodes altogether. The first episode can be finished in one day easy, and you'll have to pay a little over 160 bucks to play the full game, so that might be a bit too much (Ya think so, Mr. Moneybags? -Mo).
But did I mention that the digital babes look really cool, and um, fleshy in this one? Yeah, I mean us *mature* gamers find that very important when gauging the price tag. Nothing spells out maturity quite like a craving for scantly clad female-like objects that don't talk back. A real man goes after the boobies, and those words coming out of the mouth area of that strange being that has the boobs pinned on it, well, all that sort of becomes mumbled as you put your hands on the prize. Or so they tell me.
| 2lions | [STAFF] [mail] May 17 2006, 12:49 pm EDT | |
| Just a side note here. The score would've been higher if it wasn't for the techinical difficulties. It's a fun game definitely, barring the slow start. | ||
| daftshadow | [mail] May 17 2006, 12:53 pm EDT | |
| It is a fun game. | ||
| Roboman | [mail] May 17 2006, 01:44 pm EDT | |
| i enjoyed it, but am i the only one who felt that maybe it was too hard and/or that the "dynamic AI/difficulty" or whatever was just a little too dynamic? i mean honestly, did the game really not sense that i was running on very low health half the time? it sure didnt seem like it, as those fucking elite troopers kept on coming. and what the fuck happened to blade actually having a fucking VOICE!? the only times he talks are when you respond to your comm. no "Barney Miller is back!" or "Schooled ya!" |
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| Zolneirz | [mail] May 17 2006, 02:40 pm EDT | |
| I want a nude skin of the redhead, now. | ||
Zilor: Nude skins all around really. | ||
| Cheddar | [mail] May 17 2006, 02:40 pm EDT | |
| How many hours did it take you, 2Lions? 160 bucks is ridiculous. If it's not at least 6+ hours, there's no way I'm buying all these episodes. Not with IRC ripe for the plucking. I'll buy them until my wallet expenditure coincides with my hours of experience (so, at least 10-12 hours per 40 dollars, and that's very forgiving), then it's IRC time. Cause you know what? I don't enjoy eating Ramen all the time. |
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Moesha: Try some cat food every so often to change things up. Works ... Hitman: I agree, my cat is starving because I was hungry. | ||
| Roboman | [mail] May 17 2006, 04:43 pm EDT | |
| the way i see it, $18 every few/several months is perfectly fine, assuming the content/gameplay time is there. and judging from Emergence, i think it is. but then again, im a SiN fan. | ||
| 2lions | [STAFF] [mail] May 17 2006, 05:42 pm EDT | |
| I'd say not more than 5-6 hours, Cheddar. Also, yeah, the difficulty does get a bit taxing, especially near the end of the game, but I kind of like challenging games so I didn't mind that much. Some people may find it overwhelming though. The good news is the patch that was just released covers that "problem" as well. |
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| Cheddar | [mail] May 17 2006, 08:39 pm EDT | |
| Well, if it's a solid 5-6 hours per episode on a reasonably paced run-through, I suppose that justifies the total price tag. But damn, if that's actually true, that would have to mean there's gonna be 45-55 hours of total gameplay for all these episodes. See, that's what I hesitate to believe. There hasn't been a fps experience that long....well.....ever? I guess it's plausible if it's going to take 2-3 years to release all the episodes. But in 2-3 years, Source is gonna be pretty damn dated. But you know, even taking 2-3 years to eventually release 50 combined hours of quality shooter gameplay is still a tall order. Ritual has a lot on their plate. It will be interesting to see whether or not Ritual back-pedals and reduces the number of total episodes, or if the episodes will start reducing in quality as development is rushed in order to meet release deadlines. |
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| Roboman | [mail] May 17 2006, 11:58 pm EDT | |
| Source is going to be updated over time, thats the whole point of it. i believe SiN Episode 2 is going to have HDR, much like HL2 Episode 1. | ||
Cheddar: Yeah, well, HDR is great and all, but how much more of face-... Roboman: i share the same opinion as you Cheddar...im interested to s... | ||
| BadCRC* | [mail] May 18 2006, 11:31 am EDT | |
| yeah yeah buying this one... I wanna have sex/ then mutate/ have sex and then kill everything I see...(Is that sick doc??) | ||
| GMan | [mail] May 18 2006, 11:50 am EDT | |
| I played the game through in an afternoon. The opening scenes kinda set the tone for the whole game. The evil bitch has her tits over your head and they're bouncing around. Your cartoon was just about accurate, except she wanted him to keep looking. I got bored really fast with this one actually. Way linear and way repeative. And yes, it got hard towards the end. It was sorta ridiculous. I kept playing, though, because everything looked so good! And I didn't have any show stopping bugs at all during my play. Not one, so it's platform specific. And as others have already said, there's NO WAY I'm going to pay 160 bucks for a game. New marketing strategy. However, I DO believe they can put out 9 episodes. It's not like they're remaking a game. They're just coming up with 8 new maps. It won't take them that long to put out 8 new maps. |
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Roboman: its not just "8 new maps" though, there's storyline, weapons... GMan: Storyline? The entire story has already been written. At t... | ||
| Chimera! | [mail] May 18 2006, 05:44 pm EDT | |
| Funny how you think the maps are one of the better things about this game while I think alot has been ripped from HL2. I mean the docks, the first part where you walk around without a gun, etc. These aren't 1 on 1 copies I admit but everything reminded me of HL2. Also, WTF is up with just 3 guns? I know this is the first episode and everything but I think a "blaster", a shotgun and a submachinegun hardly qualify as a satisfying arsenal in an action packed 3D _SHOOTER_. One other thing that bugged me was how choppy the engine is while it's just a brushed up version of HL2's engine (what's it called again?). I mean I've got a AMD 2400 + 2GB mem + 6800something and I've got to turn down EVERY option. I mean I know my proc sucks but come on, HL went quite smoothly on this rig :(. I fail to see the reasons it's so much more taxing, no real new visual gimmicks as far as I've seen. All in all, I have to say, I LOVED Sin, because of it's originality, level design and it's degree in badassology but this game just doesn't do it for me. Too bad really, hope the next "chapters" are goin to be better because I don't see them finishing more than 2 maybe 3 of these games if they keep the quality at such a mediocre level. |
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| GrimshawUK | [mail] May 20 2006, 01:38 am EDT | |
| I wasn't sure at first but come the end i was having a blast. The only thing that I wonder is if I will want to play the next few levels of the game in 6 mnths time when its released. 24 the series works because there is one every week seems too long to wait here. | ||
| gasfight | [mail] May 29 2006, 08:23 pm EDT | |
| Nice review! I wrote one as well if anyone is interested SiN: Emergence Review |
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gasfight: woops... no URLs eh? here: http://www.arbuchanan.com/blog/co... | ||
| greenberet | [mail] Apr 04 2007, 04:53 am EDT | |
| I am playing this game right now, and the frame rates are definitely not solid. I have a 7600GS with 3GHz processor, and medium high settings, I am still having a bit of a problem. S.T.A.L.K.E.R and Half Life 2 are working perfectly by the way. | ||
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