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![]() | 8.5 out of 414 votes |
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![]() 7.7 Good Good mission design, intuitive interface, players given more choice; Crappy performance, buggy, some recycled sounds, old AI routines, broken scripted sequences, flimsy characterization and execution of the story. RATINGS GUIDE |
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| GAME INFO publisher: Ubisoft developer: Ubisoft Montreal genre: Action MINIMUM REQUIREMENTS PIV 3000, 1GB RAM, 8GB HDD, 128MB video card |
ESRB rating: M homepage: www.bewaresamfisher.com/ release date: Oct 17, 06 (released) |
| » All About Splinter Cell: Double Agent on ActionTrip | |
What I have found remarkable about the Splinter Cell franchise over the years is that Ubisoft has somehow managed to create the next-gen buzz around each new release, like every new Splinter Cell game was going to deliver something new in terms of technology or gameplay (Sounds like the marketing team deserves a healthy bonus -Mo).
![]() Ah, spending quality time in men's toilet. |
![]() The number of lights is sort of like rank. |
The truth of the matter is that the original game was the only one breaking new ground and to this day, the rest of the Splinter Cell games have only managed to make incremental steps - sometimes in the right, and sometimes in the wrong direction. That's talking about the single-player game.
For some reason (and after playing Splinter Cell: Double Agent on the 360 (DA) in LA and Leipzig earlier this year), I was *again* under the impression that Ubisoft was shooting for a next-gen gaming experience. After playing the PC version, I must admit my hopes have faded.
The story of "Double Agent" is a relatively straightforward one. In fact, I should probably say that this is the weakest of all the Sam Fisher plots. Not because it lacks structure and a few twists here and there, but because of the way it was executed in game.
As you may or may not know, Sam does the old "good guy going down the drain" routine, as Lambert lets him know about the death of his daughter during one of the missions. A few short cut-scenes skip through the whole characterization and emotional investment crap and go straight for narrating the facts.
Sam doesn't care about life anymore so he accepts a mission that no one else will take. He ends up in prison as an undercover agent where he will get in contact and eventually gain the trust of members of John Brown's Army, some radical homegrown terrorist group with their own ideas of justice and globalization.
The whole "big thing" about "Double Agent" is that the player will be required to juggle his allegiance between the NSA and the JBA, trying not to lose the trust of either while getting the job done. Lose the trust of either completely, and it's game over. While this twist allows for some relative moral ambiguity in the way you finish the missions, the whole concept stays well within the boundaries of a single-player game with a story to tell.
The good news is that this approach does give the player some leeway during missions. Additionally, there are always several routes which you can take to your primary objective.
The mission design itself is pretty good. The tasks are challenging and often with some innovative elements, so you'll be by no means bored. The new system in which threat level is handled (with the new light indicator mounted on Sam's back) is very straightforward and easy to use. Combined with familiar controls, this entails a fairly intuitive interface. This in combination with the solid mission design is probably one of the strongest points of DA.
On the other hand, from a technical standpoint, the PC version is a mess. I've ran into a bunch of broken scripted sequences (that I'd break just by moving left instead of right), I was falling through railings at some levels being unable to get back to where I was, and the whole jumping routine which is obviously based on the original Splinter Cell code, is finally getting to feel very clunky and outdated.
Not to mention the terrible frame rates, which didn't help any either. I tested the game on two high-end systems (in the next-gen visual mode, with pixel shader 3.0 support); one was Intel-based and the other AMD-based. "Double Agent" performed poorly on both. Navigating through the environment with a very sluggish camera and lousy frame rates when you have a CoreDuo-based system with a 7900GTX is not fun. Especially when you consider that "Double Agent" still runs on the (heavily) modified Unreal Engine 2 code.
The flimsy characterization didn't help here either, as most of Sam's hardship felt fake for the most part.
The redeeming point were the missions, which I had fun with, but obviously Splinter Cell: Double Agent is far from a perfect game.
![]() They let you keep that gadget in prison?! |
![]() I need their medical files, so that I know who I can "befriend." |
On that same note, I could swear that the AI routines are just copied from the first game. The bad guys act exactly the same as they always did in Splinter Cell, which means that their actions will appear pretty rudimentary by today's standards. For instance, one of the guards (while I was breaking out of prison) caught me with my pants down so to speak, while I was trying to pass through a working metal detector with a knife (In prison with your pants down??? Don't drop the soap! -Mo). I just backtracked a bit and hid in a corner meters away from the metal detector. Instead of just walking around the corner and nailing me (With your pants down.... -Mo), the guard decided to remain rooted in place (clearly aware of my presence), which created a pretty ridiculous and unrealistic situation. This is nothing new for the series, mind you, but it just shows that the PC version at least is not harnessing the potential of modern hardware.
In a nutshell, Splinter Cell: Double Agent is still a good game. It will likely be a very good game after a couple of patches (it is damn buggy on the PC and slow as hell), so I'd advise you to wait a while before you actually buy it.
In reaching your decision, you should also note that the Splinter Cell series is famous for its spy vs. merc. multiplayer gameplay. That should give "Double Agent" some more juice before you decide to toss it onto your pile of old game boxes.
| _Chaks_ | [mail] Nov 14 2006, 10:49 am EST | |
| I didnt even bother to get this one for my PC after seeing people with 7900GTX and X1900XTX complaining about the choppy frame rate. Must be one of these games worth playing more on the X360. |
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| lubczyk | [mail] Nov 14 2006, 10:51 am EST | |
| Thanks for the review 2Lions. Now I can safely send this baby back to Wal-Mart without having played it. | ||
| King Speedy | [mail] Nov 14 2006, 11:08 am EST | |
| Sam's kinda short. | ||
| Little Beaver | [mail] Nov 14 2006, 11:11 am EST | |
| *Crappy performance, buggy, some recycled sounds* Thats because there are no Sony Ericssons around. Fuck. *old AI routines* "Winterfresh", anyone? |
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| Templ | [mail] Nov 14 2006, 11:39 am EST | |
| Ya what happened to the Sony Ericsoon and Winterfresh.. LOL In other news, the game doesn't even start on my 8800 GTX. |
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| danishpussy | [mail] Nov 14 2006, 11:47 am EST | |
| I'm still waiting for Thief 4, dammit! Why the hell this series became so popular, when System Shock 2 and Thief 1 & 2 are much better games, I'll never know. Is it because of the whole "Tom Clancy conspiracy" thing in Splinter Cell? To each their own I guess, but all I can say is "yawn." |
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Little Beaver: Two words: Sony Ericsson | ||
| Cheddar | [mail] Nov 14 2006, 04:39 pm EST | |
| Bad performance, eh? Buggy? No polish? Which Ubisoft Studio developed this one? I'm gonna laugh it was the Beijing studio again (who did the equally lack-luster Pandora's Tomorrow), and not the one in Montreal (who actually do the GOOD Ubisoft games). edit: Well, google is telling me that Montreal did Double Agent, so nm I guess. Surprising that they'd put out such mediocre work, not like them. I suppose we can tally this one up to the usual mediocrity that all too often comes with ported games that are really only pretending to have been truly developed for multi-platform (I'm sure the PC version got the short-end of everything). I just wouldn't have expected it before, since it worked out just fine with Chaos Theory. |
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Stupid_Cow: Ubisoft Montreal developed the game for the PS2 and XBOX, wh... | ||
| IcedEarth | [mail] Nov 14 2006, 09:33 pm EST | |
| My biggest complaint and the reason I won't play this is because you can't remap all the keys. The game's useless if I can't have my controls setup right. | ||
blitsie: me too | ||
| Smiley_ie | [mail] Nov 15 2006, 03:04 am EST | |
| Good review. They should of spent another month or two tweaking the pc verision. i ran it on a 4600 x2, 2 gig, 1950xtx and it was shit. | ||
| GrimshawUK | [mail] Nov 15 2006, 06:46 pm EST | |
| I rented and played the 360 version, I didn't exepect to see much slowdown but there was alot. I recommend renting this for 360 first and the then only purchasing the PC version if your into self harm. | ||
| ObiKKa1 | [mail] Dec 02 2006, 07:05 pm EST | |
| Why? Have the Sony Ericsson phones been gradually getting worse year by year? I have a 1 or 2 years old SE phone, & it's fine. What's your problem with them? | ||
| Mazra | [mail] Jan 12 2007, 04:47 am EST | |
| I guess I should've read this before I went ahead and bought the game... Bummer. |
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| spike1976 | [mail] Feb 03 2007, 04:53 pm EST | |
| I wish someone would tell me what Nvidia and ATI are going to do when we don't need to upgrade anymore... I just got an 8800 and the way it looks it will be the last card I'll need.. Splinter Cell: Double Agent Takes 10gig of space and has nothing to show for it but poor game play and worst graphics then what you would find on an Atari. we will all be on consoles soon.. Then we can look forward to the same crap for 10 years.. I know one-thing I'm going to boycott Ubisoft I'm not going to let them rip me off again |
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