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PLATFORM   PC

Star Trek Online Review

GAME INFO
publisher: Cryptic Studios
developer: Cryptic Studios
genre: MMORPG

MINIMUM REQUIREMENTS
n/a
ESRB rating: T
homepage:
www.startrekonline.com

release date: Feb 02, 10 (released)
» All About Star Trek Online on ActionTrip


Next, I know you are a Star Fleet Captain, but it seems like you have a little too much autonomy. You can choose to take a mission to defend a star base from rampaging Klingons or decide to run out to another sector to talk to some science officer in a far flung corner of a galaxy. Regardless of how desperate the situation is, ultimately the choice on what to do and when to do it is up to you. Again, these are things to HAVE to allow the player to control in an MMO environment, but it does seem a little odd that you can take or leave any assignment that you choose considering you are part of a military organization and as such you are expected to follow orders.

Finally, there is currently no penalty for dying in combat, be it in space on or on the ground. This takes any risk out of the game experience and ultimately turns the whole thing into an arcade game. Sure it may be annoying to have to fly back out to the point where the enemy took you out, and yes, that can be a time consuming experience, but the mission does not reset, you don't lose any officer points nor do you receive a hit to your skills for a limited period of time. NOTHING happens. You have to feel like you have something on the line when you go into a combat situation or else every victory feels hollow and you lose the desire to continue on. Especially after you have maxed your character.

Other issues abound that you expect now with the launch of a new MMO game: lag during combat encounters, disconnections from the server during transitions from one zone to another, missions that don't work as intended and other hiccups are annoying. To their credit, Cryptic is releasing patches almost daily to address these issues so they are clearing doing their best to remedy the situation. One thing that they can't seem to fix fast enough also was an issue with Champions Online: Lack of documentation. This is my biggest gripe currently. Too often there is not enough information within the game as to what you are supposed to do with items that you find, where to go for some missions that were not completed when you were last logged in or just what boosting one skill over another will really do for you. Players should not be forced to purchase a strategy guide for information that should have been included in the box or through some sort of interface in game. Yes, I know part of the fun of an MMO is the exploration and discovery of these new virtual worlds, but when a large part of the game is reduce to guesswork, it's more frustrating than fun.

In the end, Star Trek Online is a mixed bag. If you are a Star Trek fan you will get a huge kick out of being able to pilot your own ship into combat and having brushes with people places and things you have seen in the series and movies. Gamers who are not fans will still find a beautiful game with wonderful audio and music, but the shortcomings in gameplay outside of space combat leave much to be desired. Hopefully Cryptic will find a way to add some variety into the missions not part of episodes to keep people interested and paying that all important monthly fee. But I question that they can find a way to do so in a manner that stays true to Star Trek while still keeping players engaged. If not, this may remain a game that only the hardcore Star Trek fan will keep playing and paying for beyond the first month. And for even such a popular franchise as Star Trek, I am not sure that will be enough to keep it up and running. As for my Vulcan and the U.S.S. Pork Chop Express, their mission will expire after 30 days as I will not be renewing my subscription (Ha! - Ed.).

PAGE 1 2 3

USER SCORE
6.8
YOUR SCORE
RATE IT 0.0
ACTIONTRIP SCORE
7.0   Good


HIGHS
Beautiful graphics, great sound effects and music, fun space combat;

LOWS
Currently no death penalty, ground missions are nothing to write home about, lack of documentation leaves players guessing on some game elements.

RATINGS GUIDE




8 post(s)
Reader Comments
Bubu [mail] Mar 01 2010, 08:06 am EST
I didn't read the review (good job anyway)
Doomsday. [mail] Mar 01 2010, 08:22 am EST
Nice review man! Especially the USS Pork Chop Express! Lmfao!!

The Force is Weak with this one!
Marku5K [mail] Mar 01 2010, 08:27 am EST
wow, you actually played that shit, respect for that Vader.
  CJ_Parker: The review's been done by Moesha, not Vadah. lurn 2 reed d00...
Vader: I'm forwarding the 'respect' to Moesha.
Moesha: Yeah you still owe me for The Sims 3 review.
Killer Klown [mail] Mar 01 2010, 09:07 am EST
Bit of advice for anyone who actually _wants_ to try to play this; on ground missions, a tricorder scan (v key) will point you in the direction of the next interactable object, be it an anomaly or a quest related thing you need to scan or read (computer, satellite part, semi-sentient plant). Takes alot of the annoyance out of those tedious ground missions. Works in space, too.
Secondly, from what I understand, the game is set in the universe that Spock _came_ from, IE, the universe that we've grown to know and ridicule over the last half a century. The new movie is set in the alternate timeline which, apparantly, is going to be the 'real' timeline from here on in - in STO, it states that Spock used the Red Matter to stop the supernova and was, seemingly, killed in the resulting explosion; the real story being that he was transferred to J.J. Abrams-land. The only reason for saying this is that it makes the entire 'customizable uniform' bit all the more inexplicable, since it technically should be the kind of setup that everyone's used to. Of course, the series _could_ never keep straight what colors went with what office, so who really knows.
  Moesha: The tricorder helps find item on the ground missions but the...
Killer Klown: Indeed. There are _alot_ of contradictions in the game. The ...
Moesha: Those are EXCELLENT points! Holy crap I think we buried the...
Killer Klown: Dude. We're talking about a _Star Trek MMO_. Either one of t...
Supcic: It's taking place in the original timeline, ffs. How daft is...
jimmy [mail] Mar 01 2010, 02:03 pm EST
tldr
un om bun [mail] Mar 01 2010, 02:31 pm EST
Hey baby, wake up from your asleep. We have arrived onto the future and the whole world is become...
  Alchi: ELECTRONIC - SUPERSONIC. That song is crazy :D
un om bun: Above us, there is nothing above, but the stars, above.
Alchi: Fly away in my space rocket You no need put money in my poc...
PerfectXtreme [mail] Mar 01 2010, 07:18 pm EST
I lost a lot of respect seeing this rated 7... Hopefully future reviews will be more accurate.

This game is a terrible excuse for wasted money. Gamespy review hits it spot on. I love action trip and i visit the site daily...

But giving STO anything above 5 is just wrong.
  HolyLiaison: Lots of Star Trek fans out there are going to give this a be...
Killer Klown [mail] Mar 02 2010, 04:30 am EST
If I had to review this thing, I'd sum it up as follows: Star Trek Online breaks the second cardinal rule of gaming; a video game should never remind you that you could be playing a much - or in this case, even marginally - better game. (The first being that it should never be harder/more frustrating to do something in a video game than it is in Real Life - see the Alone in the Dark remake for examples)
STO tries to do alot of things, and produces various levels of fail for all of them. It wants to be EVE in terms of ship combat and a very rudimentary trading system, but really doesn't know what it's doing. It tries to emulate Lord of the Rings Online in the way it structures quests - seperating them into the backbone quests and a slew of side quests - but there isn't enough unique content to satisfy even _one_ of these branches, much less two. I don't even know what it was they were trying for in terms of ground combat, but unless they wanted to create the most dull, lifeless, unchallanging presentation ever put to screen, they failed epically at that too. The game is like a porn star with ED - it by all rights should be a big thing, but offers nothing but an endless series of false starts and disappointments. There are a few little gems of Trek Lore that might get really die-hard fans to smile a bit, but that fades quickly beneath an avalance of poor quality control, boring missions, unbalanced combat and a game that feels less complete than most games do at closed beta. Fanboys are going to whine that it's still new and there are things to work out - but sorry, that doesn't fly. This is the product they presented to market, this is what they claim as 'complete'. This is not worth more than a 4. 5 if you really love Trek. If you find yourself in the latter category, do yourself a favor - ignore this, and go play Elite Force again. It's much better at curing your ST video game fix.
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