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PLATFORM PC

The Mummy Review

GAME INFO
publisher: HIP Games
developer: Rebellion
genre: Action Adventure

MINIMUM REQUIREMENTS
P266, 32MB RAM, 8MB Video Card, 650MB HD
ESRB rating: E
homepage:
www.rebellion.co.uk/games-mummy-index.html

release date: Aug 23, 00
» All About The Mummy on ActionTrip


The mysterious ways of ancient Egypt are here to be explored once more; well, to be more precise explored by Rick O'Connell, the main character of Rebellion's new third person action-adventure game, The Mummy. Since the whole game is based on the movie, the storyline is pretty linear. The movie itself brought an interesting Indiana Jones type of scenario to life, spiced up with amazing visual effects. Unfortunately, the visuals in the game will remind you of the first 3D games. The controls are another major downside; and if it weren't for this the game could easily be completed in a single evening. These two factors (and many more) take this game right down to the Sarlac Pit (where its contents can be digested for a thousand years). The Mummy is one of the 'lets use a popular movie scenario and create a game which will make the public throw up' type of games. So, why bother playing this game at all? I guess using some of the weapons was fun. Oh hell, I honestly cannot think of anything positive to point out.

Boring or not, here's the basic scenario. You're a dashing young American chap who plummets into a mysterious adventure intending to discover the secrets of Imhotep, a malicious priest who betrayed the Pharaoh long ago. The enraged Pharaoh punished the priest according to local customs and cast a terrible curse on him. Now, Imhotep seeks revenge, and seems quite determined to create an invincible horde of undead minions in order to conquer the world. You are, of course, the handsome daredevil who will single-handedly put a stop to this monstrosity. During the course of this adventure you're going to be accompanied by two other characters: One is Evelyn Carnarvon, a famous Egyptologist, and the other one is her dopey little fortune-seeking brother called Jonathan. Neither of these characters is of any use to you, they're merely there to lay the plot out and take part in the occasional humorous moments in the game. All the voice acting if pathetic, and it will really persist in annoying you throughout the game. Even the sporadic cut scenes from the movie didn't manage to camouflage the bad acting.

As soon as you start the game, you will notice that levels can be completed very quickly, simply because each section or puzzle involves a certain routine which will not take an average player a long time to master. The most disappointing element of this game is the slow-responding control system. The game is fast in general and extremely dynamic, as are most of the opponents you'll get to meet, and the only way to survive is to have quick reflexes. Unfortunately, you may have all the reflexes of Anakin Skywalker, and still remain a frustratingly unsuccessful player.

Let me explain: Besides the fact that O'Connell's moves look dreadful, they are also irritatingly limited. O'Connell can run, jump, crouch, and shimmy side-ways. Quite sufficient; you might say. Sadly, all of these moves have drawbacks of their own. Brave O'Connell runs in a pretty neurotic fashion, and the delay in the response to your commands will give you a hard time when trying to control him. When he crouches...Hmm, wait a minute he cannot crouch at all (this feature is available only in certain situations, like in the 'floating on the log' section). Also when he shimmies on cliff edges, he only stops when he comes to a corner and he cannot go any further. Once you realize how limited your character is, you will loose all motivation for playing on.

As I mentioned earlier, the graphics in Mummy are in all aspects extremely outdated (even funny in some cases). For starters, the surrounding ambience looks crappy even if you set out all of the visual parameters to maximum. And what about that ridiculous amount of Turok-like fog? I mean it's even worst than in Turok, if you can believe that! Most of the environment becomes invisible due to the thick black fog that engulfs everything in your ten feet radius. The textures of the walls are sufficiently varied, but it simply doesn't reach modern standards (Quake 3???).

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2.7   Don't Bother 


HIGHS
Give me a minute...besides the music probably nothing, don't buy it and find out;

LOWS
Awful and rigid character animations, low polygon models, the main character looks pathetic, and pretty much everything...

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