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![]() 9.1 Excellent Limitless gameplay, excellent visuals, complete construction tools for would-be DM's; Crash bugs exist, sound is monotonous, steep system req's. RATINGS GUIDE |
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| GAME INFO publisher: ZeniMax Media developer: Bethesda Softworks genre: RPG MINIMUM REQUIREMENTS PIII 500, 256MB RAM, 32MB Video Card, 1GB HD |
ESRB rating: T homepage: www.elderscrolls.com/ release date: May 01, 02 (released) |
| » All About The Elder Scrolls 3: Morrowind on ActionTrip | |
Making your living is also entirely your decision. You can be the sword of justice, striking fear into the hearts of the unworthy; a seemingly meek stalker of the shadows, unnoticed until the moment a dagger is plunged into the back of the unsuspecting, or pilfering the shops of their wares, or a master of magic with more than 300 spells at your disposal (pre-made - more if you use the Construction Tools!), or any combination of the three. Good, evil, virtuous, opportunistic, mage, rogue, warrior, it doesn't matter. The tools exist for any combination of class to win and work his way through the game. For example, my Nord Warrior happened upon another Nord on the side of the road, standing naked. Upon speaking to him, I learned that a magic-wielding witch had stolen all of his belongings, including his prized axe.
![]() Now where's ol' Yoda off to now? |
![]() Now's your chance to help the poor guy. |
They were traveling together, and she took it from him after she had used her magic to render him unconscious. He swore revenge, and asked for my help to find her. Together we traveled until we came upon her a ways later. Upon meeting her, we asked to get his axe back. She refused, so we took it the hard way. He asked for the axe back - a magical double-bladed axe that not only swings hard, also delivers a nice punch of electric damage on top. I gave him his prized possession back to him, and he rewarded me with some training in the use of axes and strength. Since my Nord was an axe specialist, I then decided that I was better suited for owning such a fine weapon, so I took it from him. The Hard Way. I ate my cake, and had it too. No one else was around, so no one was the wiser. This type of opportunistic behavior is available, and does not get punished. If you can get away with it, you can do it. Of course if you don't get away with it, be prepared to accept the repercussions.
Oh, did I mention there's a main quest, too? Since the game falls 10 years after the completion of Daggerfall, you learn that the Emporer is still in power, but for the most part, it doesn't matter since Vvardenfell is an island pretty much unto itself. A good while back, a nasty Dunmer Elf by the name of Dagoth Ur betrayed his people and allied himself with the Dwemer dwarves. Together he and his minions ran roughshod over the countryside. He was finally defeated and bound to the volcano at the center of the island. The Dunmer prophesied his impending return, as well as the coming of the Nerevarine, a hero from the outlands who would ultimately defeat Dagoth Ur and his Sixth House. Just where in that quest you fit is entirely up to you and your travels.
So that being said, there's easily at least 150 hours of gameplay in this game. I've played it now for about a week straight, and I've barely scratched the surface of the surface of this game. It allows for near-infinite combinations of character types, play styles and solutions to various quests. And with a complete construction set that comes with the game, any and every part of the game can be modified - including creating all new areas, items, monsters, NPCs, classes, and races. This, effectively, makes the game as big and as long as you want it to be.
(Jeez, for someone who doesn't know what to say about this game, I've sure said a lot.)
Now - the drawbacks. (Yes, there are drawbacks.)
Bethesda has done a phenomenal job on creating the engine that drives this game. State-of-the-art. Top of the line. Which means you need a high-powered machine to run it in its full glory, or else you will crawl through the game slower than molasses running uphill in January. (The game will run on the slower machines, but I wouldn't recommend it.) And since most of the power went into creating the world around you, the character models look a bit stiff. The walking pace of your character is roughly translated to dog slow, so going from town to town by foot can be a pain in the ass. Also, all of the quests your character undertakes on his travels are entered into a journal, which can get pretty cluttered as the game progresses. It takes a minute or two to remember where you are and what you need to do if you come back to the game after a break.
Fortunately, Bethesda has learned from their mistakes of Daggerfall and released a game with a minimal amount of bugs. The game crashed to the desktop a couple of times on me, however, which tells me that the game isn't entirely bug free, so beware. It goes without saying, but save early, and save often.
The only other drawback that I can figure is the complete lack of social life you will encounter once you start playing this game. It will suck you in, making you cut yourself off from the outside world, but I'm already used to that - I'm married. (Wocka wocka wocka!)
That being said, Morrowind is an excellent game. In terms of gameplay, there's very little more that can be offered by such a far-reaching endeavor, and Bethesda should be proud of such a fine effort.
| Lazy Guy | [mail] May 14 2002, 12:04 pm EDT | |
| *Sigh* I was really, really looking forward to this game. But what I really, really have to get is a system upgrade. | ||
| Elec | [mail] May 14 2002, 01:26 pm EDT | |
| I love this game. Thats all I can say. I love it | ||
| SixShooter | [mail] May 14 2002, 03:45 pm EDT | |
| Its 1st or 3rd. The perpective can be toggled. | ||
| GDB | [mail] May 14 2002, 08:21 pm EDT | |
| Okay, I didn't read the full review, but I was just wondering. Is it RPG like Deus Ex was, or is it RPG like Dungeon Siege is. I mean like an Action/RPG, or is it an RPG from a 1st perosn view? | ||
Paranoid: The combat sucks don't waste your time or money. Bort: No it is not an Action RPG. It is a classic RPG(lost of numb... Fenrir: Slow down, man! Deus ex??? Dungeon Siege???? RPG??? You have... GDB: Umm...I played an beat both Baldur's Gate I and II. RPGs co... fatBastard();: Simply put:
If you expect a shooter in a fantasy setting, ... Fenriz: Well said Bastard... The best annotated review yet IMO.
Rig... ReDeeMeR: yeah, he's like 110% right
go bastard! lol | ||
| SixShooter | [mail] May 14 2002, 09:55 pm EDT | |
| Really, folks - I'm shocked to hear you say this.
I usually don't like RPG's, yet I loved it. I'm a diehard FPS fan, so it takes a really good RPG game to impress me. This one does. Bort, I agree with you on several points. The models are not up to par, and not well animated. And you have to really play it to get into the quests and the main plotline, but most of your other points I just can't agree with. The world models are so huge that it needs to give small loads every so often, and this game plays the same for me that DS does - a little herky-jerky, but with so much going on, its expected. You have to understand - the buildings, scenery, and humanoids are all hand-placed, but the monsters are processed on the fly by the Ninja Monkey method - the ENTIRE ISLAND is constantly being reprocessed and repopulated with monsters that match your character's skill and proficiency level, so that as your character progresses, he/she meets enemies of his/her caliber rather than fighting diseased rats ALL THE TIME. It differs from DS in that DS simply puts a swarm of mobs at a certain point and springs them on you. As for your comment about reading the story rather than having it read to you, I'm sorry that you lack the attention span to read it - you're missing out. There's over 6 full novels worth of text written in there for a truckload of books, characters and dialogue. Its all good stuff. Converting that into voice-overs would more than quintuple the size of the game. Also, the size of the character screen is limited. You can move and resize any of those windows, but they're fine as they are. Having the intelligence level you seem to have tells me that a number level (1 to 100) should be no more difficult than having a progress bar. The number simply means that the skill works x% of the times you try it. Your point about the environment - the NPC's fall under the poor animation and model quality, but once you advance in level far enough, the countryside is teeming with fauna - all trying to take a bite out of your hide. A level 1 character would die in a heartbeat in that environment. I agree with your comment about running. It feels like you go absolutely nowhere until your speed gets over 60, with matching athleticism. The combat system is as good as the model system allows. When you have poor model animation, its as good as it can be - but take into account the wide variety of weapons and staggeringly huge amount of available spells, all animated differently. The game packs so much into the experience, at a mere 700MB. Your last points - no sense of direction or accomplishment. There's not SUPPOSED to be direction - YOU direct YOURSELF. If you don't like that sort of play, perhaps an open-ended RPG is not for you. The accomplishments come as you advance in reputation - when NPC's that wouldn't normally give you the time of day suddenly go out of their way to be nice to you - give you deals in shops, etc. All I can say is that I really liked this game. I can understand your objections, and I hope I've addressed them well enough to show those who may be considering this game that is is worth the time you invest in it. But I'm not so jaded that I'll look down on this game because I don't like a few things. This game was such a massive undertaking that the job that was done was done well. |
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| sigonne | [mail] Apr 09 2003, 07:35 pm EDT | |
| This game is ALL THAT and more!!! It is definitly one of those games that you get into and then look at the clock and say "OH CRAP! I'm Late for work! hmmm maybe I call in so I can play it all day". Yup for what it's worth I really like it. There are a lot of tricks to game play that help out. | ||
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