Crave Online
USER     PASSWORD  
 Forgot username or password? Click here.
ActionTrip
Back to home
Back to home
LATEST NEWS News

LATEST BABE
Latest babe8.9 out of
603 votes


LATEST COMIC
Latest comicGo to Hell And Be Nice About It
Feb. 08, 2010


LATEST CHEATS
LATEST VIDEOS
LATEST DOWNLOADS
ACTIONTRIP POLL
Regarding Mass Effect 2:
» view results
» view poll archives


FEATURED LINKS
CONTACT US Contact us
NEWSLETTER
Subscribe to our free
weekly newsletter:


USER SCORE
5.6
YOUR SCORE
RATE IT 0.0
ACTIONTRIP SCORE
4.9
Tolerable

HIGHS
Plenty of familiar locations, maps are nice, a few cool ideas;

LOWS
Altogether a pointless effort we could've done without.

RATINGS GUIDE


TOP STORIES
Line

BABES Disable thumbnails
Yesterday
8.4 avg score
674 people voted
Two days ago
8.9 avg score
1040 people voted
Three days ago
8.1 avg score
1196 people voted
Four days ago
9.1 avg score
1388 people voted
Five days ago
8.1 avg score
1208 people voted

TOP COMICS Disable thumbnails
Line
Darksiders
02/05/2010
16534 views
The Reapers Are Coming
01/11/2010
15481 views
Avatar In Three Panels
01/18/2010
12072 views
Research is Important
12/28/2009
11757 views
Vice
01/25/2010
10043 views

TOP VIDEOS Disable thumbnails
Line
Mass Effect 2 SyFy Commercial
1:09
God of War III 'Unearthing the Legend' Trailer
1:40
Star Wars: The Old Republic 'Dromund Kaas' Trailer
0:19
Dragon Age: Origins - Awakening 'Queen of the Blackmarsh' Trailer
0:42
Mass Effect 2 Launch Trailer
2:11

TOP CHEATS


PLATFORM   PC

The Lord of the Rings: Conquest Review

GAME INFO
publisher: EA
developer: Pandemic Studios
genre: Action

MINIMUM REQUIREMENTS
PIV 2400, 1GB RAM, 6GB HDD, 256MB video card
ESRB rating: T
homepage:
http://www.pandemicstudios.com/conquest/

release date: Jan 13, 09 (released)
» All About The Lord of the Rings: Conquest on ActionTrip


January 27, 2009
Ure "Vader" Paul

Killing a franchise, slowly and painfully.

Oh yes, there was a time when games like Return of the King or Battle for Middle-earth would bring hours of fun. The excitement would, naturally, have to be attributed to the massive Lord of the Rings and Tolkien hype, largely fueled by the release of Peter Jackson's movie trilogy. Not the case these days. Most gamers share the notion that the industry has seen enough Tolkien-themed titles. Pandemic and EA think differently.

When I first heard about Lord of the Rings: Conquest though, I actually thought it might be a nice slice of gaming. The idea was to take the familiar Star Wars Battlefront gameplay mechanics and mold that with the ever-popular Lord of the Rings setting. At the time, from some angles, this seemed like a promising idea and I thought that if well-executed, it could be a decent refreshment to the scene of multiplayer action games.

Lord of the Rings: Conquest is designed with straightforwardness in mind, but only in the sense that it's easy to choose a character class, pick a map and start playing. Entering online matches is also very simple, so we don't have much arguments there. On other aspects, it's a different story. Apart from having rather awkward physics, this game feels underdone in certain segments. During gameplay the most common problem we saw was players plunging to their sudden (make that "bloody instant") and painful deaths. This happened to us frequently. Because of freaky collision detection and weird character movement this game lost its appeal very fast. Again, it's extremely easy to send a member of the opposing team flying headfirst into nearby chasm - this occurs no matter which side you're playing on and it causes plenty of aggravation during gameplay.

The modes in Lord of the Rings: Conquest are ordinary and amount to nothing we haven't seen in many other multiplayer titles that preceded it (conquest, capture the ring, team deathmatch and hero deathmatch). The same can be said about the character classes. Players can choose to play as one of the following: Warrior, Archer, Scout or Mage. It's the same choice on both good and evil sides. This means that, in terms of combat and class-specific skills, the experience is pretty much the same regardless of which side you're on.

Overall, the game doesn't go far beyond the standard action (or, basically your average button-mashing fest if you happen to be playing on consoles). The matches themselves soon become tedious even if you continue to switch characters and sides. Pandemic even threw in an opportunity to control well-known characters such as Gandalf, Aragorn, Legolas, Saruman, Sauron, etc. The battles actually lead up to a conflict between two heroes. Sadly, this doesn't provide the kind of entertainment we were hoping for. The battles aren't nearly as engrossing as in other top modern-day action games.

The generally disappointing combat gets duller by the minute as you play. Take the Archer: you take part in battles and just keep firing an endless amount of arrows, usually with no idea whether your hits are on target or not. There are a few special attacks, such as multiple arrow shots, poison arrows, flaming arrows and such, but that hardly seems rewarding at any point in the game. Other classes feel equally disappointing. The Warrior utilizes the same attacks and combos over and over again, the Mage flings a few spells, while the Scout regularly fails to perform his unimaginative backstabbing move - usually resulting in the words "epic fail" in the chat window.

NEXT »
PAGE 1 2



SEND THIS PAGE TO A FRIEND
Easily fill in your friends' emails to send them this page.
 
 
BACK TO TOP
 
Partner Sites:    CraveOnline.com    PSP3D.com
ActionTrip.com, A property of CraveOnline, a division of AtomicOnline, LLC. © 2010 CraveOnline Media, LLC. All Rights Reserved.
Terms of Use - Privacy Policy - Site Map