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![]() | 8.7 out of 317 votes |
![]() | "A Worthy Sacrifice" Jul. 09, 2008 |
![]() 7.8 Good In all, Crystal Dynamics made another fine tribute to the TR franchise; Questionable moves in level design, frustrating camera issues, lousy AI and some scripting bugs. RATINGS GUIDE |
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| GAME INFO publisher: Eidos Interactive developer: Crystal Dynamics genre: Action Adventure MINIMUM REQUIREMENTS CPU 1.4 GHz, 256MB RAM, GeForce 3, 4GB HDD |
ESRB rating: T homepage: www.tombraider.com/anniversary/ release date: Jun 05, 07 (released) |
| » All About Tomb Raider: Anniversary on ActionTrip | |
When Lara first graced our PCs and PlayStations with her dazzling virtual body back in 1996, she became a legend over night. The original game quickly received a full-blown sequel, which marked another major success for Eidos and Core Design. Unfortunately, somewhere along the way, the series lost its edge. Eidos just kept spewing out generic sequels, most of which brought little to no innovation. This bad streak reached its high point (marking the low point of the series - Ed) when Core dished out Tomb Raider: The Angel of Darkness, which, on top of being exasperatingly buggish, turned out to be a huge disappointment in terms of gameplay. The franchise, ultimately, landed into the lap of Crystal Dynamics, a talented development studio known for its Legacy of Kain series. Tomb Raider: Legend was born, literarily rescuing TR from plunging headfirst into oblivion. They successfully breathed new life into an otherwise stale franchise.
![]() Back off, you hairy apes! No, I'm not gonna climb the Empire State with you! |
![]() You like staring at them, don't ya! Perv! |
In a smart move to recap on the adventures of the world-famous archeologist, Lara Croft, Eidos Interactive releases Tomb Raider: Anniversary to commemorate the decade-long existence of the industry's sexiest heroine.
Believe it or not, returning to a familiar world in TR: Anniversary turned out to be a rather pleasant experience. After playing through the first couple of sections, the nostalgia started to kick in and we were hooked (yeah, 2lions couldn't resist seeing some virtual cleavage as well).
So, what's the game all about anyways? Well, the idea was to refurbish the old TR game with new puzzles, better gameplay and a richer storyline (as opposed to the rather sparse story in the original). As you would expect, the game received a complete visual makeover to give the old Lara a more up-to-date look.
The game starts like any other typical Lara's adventure. She agrees to recover a valuable artifact and pretty soon, she realizes the trip was more than she bargained for. Trouble awaits around every corner and, once again, Lara faces death-defying leaps, inhospitable bloodthirsty creatures and hazardous traps at almost every step of the way.
Graphically, this game is pretty solid, sporting a smooth frame-rate and a rather satisfying range of visual effects. Granted, it's not exactly next-gen, but it does give the old Tomb Raider a slick new look, which works really well. It's certain that Eidos made the right move when packing the game into the polished engine of Tomb Raider: Legend.
The controls also work okay on the PC version. Hopping around and shimming across cliff edges is very straightforward. Sadly, TR: Anniversary has its flops in those regards. Despite the fact you won't have much trouble controlling Lara, movement and orientation is frequently a nuisance given the game's clumsy camera. When our heroine is clinging for her dear life on a ledge, it's impossible to pan the camera around for a desired angle, so as to find out where you can latch onto next. Such slip-ups tend to cause serious aggravation when trying to find out what to do next, or to assess a particular part of the level.
Aside from the awkward camera, the developers made some questionable moves when designing particular levels. Completing a segment of a level sometimes requires you to backtrack a long way - almost to the beginning of the chapter, in fact. As such, a majority of players is liable to get stuck on a number of occasions. Fair enough, the game throws a few subtle hints as to where you should be going, but it never clearly points you in the right direction. Instead, you can simply end up roaming through a huge area, with absolutely no clue as to where Miss Lara should be going. The confusing level design is obvious in the game's Lost Valley chapter and throughout certain points in the Greece chapter. So, if you're used to linear games, be advised that a great portion of TR: Anniversary involves a slightly unrewarding method of puzzle solving, often making you retrace your steps to revisit areas you've already explored (like ALL the way back - Ed).
Bad programming is apparent when encountering enemies too. AI-controlled monsters sometimes get stuck behind pillars or rocks, which makes them easy targets. (Not to mention that I killed the T-Rex boss by simply bugging it behind a palm tree. - Ed)
Also, combat is a bit awkward when the weird camera syndrome starts to kick in. In certain boss sections, it was almost impossible to effectively pan the camera around to view the surrounding area and aim at the opponent at the same time.
![]() Aww! Not another waterfall! |
![]() Argh! I'm slipping! |
Okay, it's not all bad, I can assure you. If you are patient enough to solve all the puzzles and challenges, there's still plenty to experience in this game. The overall design does offer plenty of that magic which made 'Legend' a great game. 'Anniversary' was squeezed into four chapters, featuring around 15 huge levels to explore and adventure in. Of course, if you wish, you can always return to replay each level and find any relics, secrets or hidden treasures you might've missed the first time around.
On the audio front, the developers have done a decent job by adding a wide array of realistic sound effects to go along with the game's ambience. Surprisingly enough, the lack of music in the backdrop isn't doesn't really a bother. Instead, you should have fun listening to Lara's gasps (or shrieks if she accidentally falls off a cliff).
The main thing is that despite some of its obvious drawbacks, Tomb Raider: Anniversary is quite enjoyable. It takes you back to the days of leaping across ravines, sliding down misty passageways and performing a variety of stunts and acrobatics. Also, if you're never played any Tomb Raider game before, this is a good time to start.
| CJ_Parker | [mail] Jun 01 2007, 12:49 pm EDT | |
| Kewl. Thanks for the reminder... ... ... ... ... ... ... I mean the reminder that I haven't tittyfucked my g/f in a while. Might have to try that tonight unless she insists on a proper regular fucking. |
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hero: and i thought i'm the only one in the world that loved titty... CJ_Parker: Sure thing. Any time, bro. doomsday: hero thinks he is the only 1 who loves ti TIT fuck!???????? ... | ||
| Vodoo | [mail] Jun 01 2007, 02:36 pm EDT | |
| For crying out loud, Tomb Raider is at about the same peak of milkage as EA titles. Crystal D is one of many respectable companies from my point of view and this is a genre where they do allot of good things but FOR PETE FUCKIN SAKE, the Indiana Jones treasure hunting thing has gotten old and on my nerves. i am literaly aching with dissapointment when i see the lack of inspiration in making new game universes or at least a well developed character these days. |
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| GrimshawUK | [mail] Jun 01 2007, 02:42 pm EDT | |
| I figured out how too kill the Rex using the adrenaline shot which in turn causes it too run into some spikes reduce its health each time. You managed to kill it by glictching the AI which must of taken ages considering how little it is damage is inflicted using guns alone. Maybe the review score would be higher if the reviewer had at least attempted to employ some basic problem solving skills required to enjoy the game? | ||
2lions: NO SHIT SHERLOCK. The point is we knew how to do it RIGHT, b... timcsavage: Quality rebuttal, now find your happy place. skribb: Yea, it is crap - I managed to find a place to stay where di... | ||
| skribb | [mail] Jun 01 2007, 03:27 pm EDT | |
| I can't beat that fucking dino. I can't activate bullet time. The camera is fucking abominable. I have repetitive strain injury now. | ||
CJ_Parker: You, Sir, are a n00b. Little Beaver: pwnt Cheddar: Is it just the dino you can't get the bullet-time to work ag... skribb: It's not just on T-Rex, it's all the time. I DID get it to w... | ||
| Little Beaver | [mail] Jun 01 2007, 03:46 pm EDT | |
| Raptors, Gorillas, Centauri and a freakin' Diablo in cinematic...WTF?!!?!!??! | ||
| Cheddar | [mail] Jun 01 2007, 03:51 pm EDT | |
| Hey Vader. About your camera issues. The button you're looking for is the "Display Hud" control. It's J by default. This control corrects the camera (repositions it directly behind Lara), and during acrobatics/climbing/etc, it also repositions and pans the camera out a bit to indicate what sort of move Lara should make next. I don't know why it's only termed "Display Hud" in the controls menu, since obviously the most important thing it does is aid in camera view. Cystal Dynamics really shoulda labeled the control less vaguely. This control was in Legend, too, and did the same thing. And since Anniversary seems to be a bit more complex and more difficult in its tomb crawling than Legend, this control is even more important now. Anyway.......I've completed the Croft Mansion and am well into the first Peruvian city, and so far.........I think this game is even better than Legend. It seems to actually be primarily about tomb exploration now, unlike Legend, which was really heavier on gun-fighting than it was on actual exploration. Also, the new "adrenaline" moves are pretty cool. Since the enemies seem to be mostly animals and beasties this time around, the game needed something interesting to replace all the human-vaulting moves that Legend's gun-fighting was mostly about. For this purpose, the adrenaline-bullet-time stuff works nicely, and keeps the sporadic gun-fights in between all the exploration adequately interesting. I'm a long way from being done, but as of now........in my opinion, this game deserves much better than a 78. Upper 80s, at least. But then, I actually found out how to deal with the camera better than the rest of you, so perhaps that's why I'm more satisfied with the experience thus far. |
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| Cheddar | [mail] Jun 01 2007, 04:26 pm EDT | |
| As for your level design gripes........I dunno. The backtracking can be annoying, but at the same time it just makes the game more challenging and less overtly linear, which is something Legend suffered from (its levels were a bit too straightforward). So far, I'm finding that I have to pick my brain in Anniversary much more than I did in Legend, and I like that. So, I'm personally really liking how the levels feel. Completing a tomb in Anniversary seems like much more of an accomplishment than it did in Legend, exactly for these reasons. I never played the first TR games, I have to admit. But from what I'm told from a couple of my friends who are old TR vets, Anniversary plays more like the first games than Legend did (and not just in terms of re-make nostalgia). So I can appreciate that. As always, I'm "trying before I'm buying", but I will be buying this game on the 5th, just like I did for Legend previously. I hope CD's success continues. |
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| Sword Fight | [mail] Jun 01 2007, 06:08 pm EDT | |
| Your posts are fucking long. | ||
Cheddar: Sorry. I get carried away sometimes. | ||
| fieldcar | [mail] Jun 01 2007, 10:07 pm EDT | |
| Boobs and gorillas, oh my. | ||
| 2lions | [STAFF] [mail] Jun 02 2007, 12:30 am EDT | |
| This game is moderately fun with crap AI and some hastily designed levels. It's basically classic milkage, riding on the success of Legends. | ||
| Vader | [STAFF] [mail] Jun 02 2007, 02:32 am EDT | |
| Amen | ||
| CJ_Parker | [mail] Jun 02 2007, 04:02 am EDT | |
| Here's a lesson for life for ya, 2Cub 'n' Li'l Vadah: A game with huge ass boobies in it is always -and I mean AL-FUCKING-WAYS- more than just "moderately fun", simply due to the inclusion of said huge ass boobies. Lesson for life over and out. You n00bs! | ||
| doomsday | [mail] Jun 02 2007, 04:23 am EDT | |
| the only good tomb raider now is for some 1 to make an animated PORNO movie!! she got tha BOOBS!! hahaaa | ||
Vodoo: TR animated porn is out already in the form of 30-60 seconds... doomsday: will i get it on torrent?!? heheee hope it GUUD!! | ||
| greenberet | [mail] Jun 03 2007, 03:26 am EDT | |
| Please! It's not Tomb Raider Legends! It's Tomb Raider Legend. Period. | ||
skribb: Actually it's Lara Croft Tomb Raider: Legend. Mohaha, just f... | ||
| psydude20 | [mail] Jun 03 2007, 05:47 pm EDT | |
| Hmm, so is she still trying to find the scion in this one? | ||
skribb: "Still"? This is a remake of TR from 1996, of course it has ... | ||
| Vader | [STAFF] [mail] Jun 04 2007, 12:20 am EDT | |
| Yeah, she is! | ||
| katie | [mail] Jun 07 2007, 11:01 am EDT | |
| Hi i want to ask u guyz coz im stuck with pierre's stage (The LOng Stuff) the ones u have 2 climb step by step up so anyone knows how to do it plz give me info if u guyz have passed this STAGE. |
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| katie | [mail] Jun 07 2007, 11:02 am EDT | |
| helllllllllllllllllllllllooooooooooooooooooooooooo |
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| CJ_Parker | [mail] Jun 07 2007, 11:51 am EDT | |
| Are you Katie Price? I'll only tell ya for a tittyfuck and a blowjob. Do we have a deal? :p | ||
| katie | [mail] Jun 07 2007, 12:56 pm EDT | |
| Hi i want to ask u guyz coz im stuck with pierre's stage (The LOng Stuff) the ones u have 2 climb step by step up so anyone knows how to do it plz give me info if u guyz have passed this STAGE. |
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| Vader | [STAFF] [mail] Jun 08 2007, 01:27 am EDT | |
| I'm gonna take a wild guess here. katie is a robot! |
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| katie | [mail] Jun 08 2007, 02:15 am EDT | |
| Hi i want to ask u guyz coz im stuck with pierre's stage (The LOng Stuff) the ones u have 2 climb step by step up so anyone knows how to do it plz give me info if u guyz have passed this STAGE. |
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| katie | [mail] Jun 08 2007, 02:16 am EDT | |
| plz any one with info plz reply | ||
| katie | [mail] Jun 08 2007, 02:18 am EDT | |
| Hi i want to ask u guyz coz im stuck with pierre's stage (The LOng Stuff) the ones u have 2 climb step by step up so anyone knows how to do it plz give me info if u guyz have passed this STAGE. |
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| Vader | [STAFF] [mail] Jun 08 2007, 02:29 am EDT | |
| Yep, she's a robot. And she's showing signs of malfunction. Oh alright, here, katie, maybe this link will help: http://www.tombraiderchronicles.com/tombraideranni But, seriously, you should think about checking your circuits! |
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| katie | [mail] Jun 08 2007, 03:13 am EDT | |
| Hi i want to ask u guyz coz im stuck with pierre's stage (The LOng Stuff) the ones u have 2 climb step by step up so anyone knows how to do it plz give me info if u guyz have passed this STAGE. |
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| katie | [mail] Jun 08 2007, 03:14 am EDT | |
| ANY other help??????????? | ||
| katie | [mail] Jun 08 2007, 03:15 am EDT | |
| hey guyz im really stuck in pierre's MANSION ANY HELP?????// | ||
| katie | [mail] Jun 08 2007, 03:16 am EDT | |
| any one with info ?? | ||
| katie | [mail] Jun 08 2007, 03:18 am EDT | |
| im stuck in pierre's MANSION anybody knows how 2 to pass this stage? | ||
| katie | [mail] Jun 08 2007, 03:37 am EDT | |
| im stuck in pierre's MANSION anybody knows how 2 to pass this stage?In TR Anniversary | ||
| CJ_Parker | [mail] Jun 08 2007, 07:00 am EDT | |
| Aw crap. No tit- or blowjob to be expected from a bot huh? Or are you programmed to be a little perv, Katie, hm? Please say YES, bitch!!! :D . | ||
| Vader | [STAFF] [mail] Jun 08 2007, 07:20 am EDT | |
| Lol:) | ||
| katie | [mail] Jun 14 2007, 04:54 am EDT | |
| hey guyz im really stuck in pierre's MANSION ANY HELP?????// | ||
| Vader | [STAFF] [mail] Feb 04 2008, 04:31 am EST | |
| katie, you robotic comment-spamming villain, i gave you the link! | ||
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