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Two Worlds Review
| GAME INFO publisher: Southpeak Interactive developer: Reality Pump genre: RPG MINIMUM REQUIREMENTS PIV 2000, 512MB RAM |
ESRB rating: M homepage: www.2-worlds.com/ release date: Aug 14, 07 (released) |
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| » All About Two Worlds on ActionTrip | ||
Technically, Two Worlds is a huge disappointment. Owing to numerous issues, players are sure to get discouraged very quickly. Apart from specific bugs, like bodies from fallen enemies floating in the air, the game suffers from a severely flawed engine. Physics and collision leave a lot to be desired, especially while your character is on horseback. Your mighty steed literary sticks to trees way too often, refusing to budge despite repeated efforts. It won't be long before you're going to want to smash your PC to bits. This jamming made me give up on horseback completely.
On the aesthetical side of things, Two Worlds does have its moments. The backdrop features plenty of vegetation, on top of realistic weather effects and day/night cycles. The models don't look too bad either, with enough detail on NPCs, monsters and the main character.
As expected, you have to possess a pretty strong rig to run this sucker smoothly. Otherwise, be prepared for serious frame-rate drops. So, once again, lousy programming and feeble design moments get in the way of decent entertainment.
Overall, we were mostly frustrated while playing this game. Chalk it up to a poorly optimized engine, a dull and generic fantasy world, all drawn from an exceedingly overused gameplay concept.
Two Worlds hits the States next month, which should give the developers enough time to iron out all the technical hitches. Three patches have already been released and you would be highly advised to install them before playing the game.
If you still have your heart set on trying this game, at least heed our advice and stick to the X360 version. It's bound to be better than what we've experienced with the PC edition.
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ACTIONTRIP SCORE 6.2 Above Average Plenty of content may keep you occupied for a while, once you get the hang of it the combat can be fun, nice character models; Feeble story, repetitive, technical errors, there's nothing to entangle players beyond the standard hack'n'slash routine and free-roam gameplay. RATINGS GUIDE |
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