USER     PASSWORD  
 Forgot username or password? Click here.
Back to home
Back to home
LATEST NEWS

LATEST BABE
8.8 out of
603 votes


LATEST COMIC
"Boll Vs. Bay: Round 2"
May. 07, 2008


LATEST CHEATS
LATEST VIDEOS
LATEST DOWNLOADS
ACTIONTRIP POLL
Lift your right arm up and sniff your armpit. How does it smell?
» view results
» view poll archives


FEATURED LINKS
FUNNY VIDEOS
By CRAVEONLINE.COM
CONTACT US
NEWSLETTER
Subscribe to our free
weekly newsletter:



USER SCORE
/
YOUR SCORE
RATE IT 0.0
ACTIONTRIP SCORE
8.9
Very Good

HIGHS
Extremely polished online shooter. Physics, net and 3D code; maps, weapons... Hella fun!

LOWS
Creativity makes way to profitability. Some map areas are over-abundant with power-ups; the announcer can be quite annoying, but only if you actually pay attention to him during the match.

RATINGS GUIDE


TOP STORIES


TOP COMICS Disable thumbnails
WoW Comic: "What's the Opposite of Undead?"
04/15/2008 Jojic/Grabovic
22179 views
WoW Comic: "Impressive Knowledge"
04/28/2008 Jojic/Grabovic
18918 views
"Devoted Activist"
04/11/2008 Jojic/Grabovic
18352 views
"Congrats on 100 Million, The Sims!"
04/18/2008 Jojic/Grabovic
17149 views
"Liberty City Driving Test"
04/25/2008 Jojic/Grabovic
14247 views

TOP BABES Disable thumbnails
Last week's 8.5
04/28/2008
21181 views
Last week's 9.0
04/29/2008
20709 views
Last week's 8.7
04/30/2008
17320 views
Last week's 8.1
05/01/2008
13732 views
Last week's 7.9
05/02/2008
11469 views

TOP VIDEOS Disable thumbnails
Mortal Kombat vs. DC Universe Trailer
0:48
Team Fortress 2 "Meet the Scout" Trailer
1:34
PROTOTYPE Deceive Trailer
2:07
Metal Gear Solid 4: Guns of the Patriots Playable Flashback
2:55
Mirror's Edge Teaser
1:55

TOP CHEATS


PLATFORM   PC

Unreal Tournament 2003 Review

GAME INFO
publisher: Atari
developer: Digital Extremes
genre: Shooters

MINIMUM REQUIREMENTS
PIII 733, 128MB RAM, 16MB Video Card, 3GB HD
ESRB rating: M
homepage:
www.unrealtournament2003.com/

release date: Sep 30, 02 (released)
» All About Unreal Tournament 2003 on ActionTrip


September 30, 2002
Uros "2Lions" Jojic

"Unreal Tournament 2003 is a lightning-fast, no-holds-barred sport of the future, where warriors face off like the Gladiators of Ancient Rome to determine the ultimate combatant."

I think the most accurate way to describe Unreal Tournament 2003 would be to say that it's the most progressive/regressive PC game of the year. But when you think about it DE and Infogrames couldn't have made a smarter move for themselves. As far as I know Quake 4 is going to be primarily focused on the single-player story-driven experience (Raven is well known for delivering in that department), and so will DOOM 3. Granted, both of these games will have multiplayer capabilities, and will probably be more popular than Cuban cigars after the "Cuban cigar" incident. They will nonetheless shift the focus from a sport-like multiplayer experience (as seen in Quake III) to the more story-driven Hollywood like ambience. All of which leaves the market wide open for more "sporty" multiplayer games, which represent a hybrid of EA Sports-like games and online shooters. All of this in an attempt to create a bloodier incarnation of the WWF, at least as far as pre-match hype goes. It just takes one look at the opening single-player cinematic to figure out what I'm talking about.

Enter Unreal Tournament 2003, with its simple, and yet effective game concepts. Even more unusual is that many of these concepts were actually trimmed in UT2003 in order to make the franchise more acceptable to a wider array of consumers. Or, in other words, the game is "optimized" for tournament gaming - think CPL, people! The name change (i.e. year tag) clearly indicates that this will become an annual game series, much like all the famed EA Sports games. Consequently, the gameplay was simplified as I said, and popular mods like Assault had to be left out. Again, a smart move by Digital Extremes, since this time around, they won't have a direct competitor, as Epic had in Quake III. When the original UT came out it had to establish itself on the market with its innovative gameplay modes and cool concepts like the mutators. This time around, DE didn't bother much with innovation. Instead of concentrating heavily on tweaking the existing gameplay concept they simply made sure their game is optimized for net play and looks absolutely gorgeous. Or, they just took all the great stuff from the original UT and Quake III and crammed it into one heavily marketed online FPS / sports game. Granted, there is one notable new game mode - Bombing Run. It represents a sort of a Rollerball/CTF hybrid where players get to score by slamming a ball down a virtual hoop. (Ed.- In America, we call this Basketball, 2Lions.) They can pass the ball around. The defensive assignments sort of consist of fragging the offense and vice versa. (Ed. - Future Mod Pack will include the "Jordan" player skin.) The new mode is fun to play, especially if there is a large number of players on each side, but it would be unfair to say that UT2003 is an innovative game because of this. One other thing worth mentioning here would be the adrenaline power-ups. In all honesty, this option is largely reminiscent of the 'Runes' in the old Quake II Lithium mod, but instead of simply collecting them you have to activate the adrenaline power-up by hitting the right key combo once your adrenaline bar is full. This allows for speed boosts, invisibility and so on. Again, hardly enough originality to call the gameplay in UT2003 creative. The mutators are back from the original - InstaGib, Low Grav, etc.

Most people will say however that originality and new concepts are not what they're looking for in this game, and I would tend to agree. Still, this begs one question: providing you're not an eye-candy junkie, why would you buy this game and not simply stick to the original UT or Quake 3? Beats the hell out of me... Just shows you how much influence aggressive marketing can have on the consumers.

For the full list of game modes and all the basic features in this game (as well as the weapons list), again, I suggest you read our hands-on preview. I'm pretty sure that you've all played the demo by now and pretty-much know the ins and outs of this game, so it would be pointless for me to write simple facts here. In stead, let's just concentrate on some of the finer points of the gameplay, and touch upon the visuals and sound effects a bit.

One thing you'll immediately notice when playing Unreal Tournament 2003 is that it in some way resembles Quake III. Some say it's the visuals, but I beg to differ, I think that the two games are simply not comparable in that sense. It would be like comparing a '69 Chevy to a brand-new BMW - just doesn't work that way. Some would argue that the art style in UT2003 resembles the one in Quake III. There is possibly some merit to this argument, especially if we take a long, hard look at maps like DM_Inferno, DM_Gael, DOM_ScorchedEarth, and CTF_Magma. All four of these maps clearly represent the symbiosis of the post-industrial and Goth like art style, which is virtually a trademark of id Software. On the other hand, the outdoor maps are nothing like the ones in Quake III, mainly because the new Unreal engine is so vastly superior in rendering outdoor environments - consequently giving the designers a lot more artistic freedom. There are some maps again that are similar to the ones in UT, and some maps made their way back from the original because of their popularity. I think the best way to describe the maps in UT 2003 would be to say that they represent an amalgamation of many art styles, and yes even those from Quake III... which is OK. Simply put, players are given a chance to play in a host of diverse environments, which is always a good thing. And you simply cannot deny the fact that some of these maps look drop dead gorgeous.

But to get back to the original question: in what way is Unreal Tournament 2003 similar to Quake 3? I would say that the likeness mostly has to do with the physics engine, which is in a way an intangible characteristic of the gameplay, hardly ever noticed in the heat of the battle. Still, the gameplay pace, your movement and jumping all seem to remind me of Quake III gameplay, and being an avid Quake 2 and Quake 3 player I'd say that this is a good - nay, a great thing! It goes without saying though that the physics engine in UT2003 is far superior to its older counterpart. The developers have separately licensed the Karma physics engine from an Oxford based company, MathEngine, plc, integrating it into its Unreal code with spectacular results. The engine allows you to simulate solid objects such as crates, tires or bones, as well as different joints, motors or springs between objects. Using these simple 'building blocks', complicated systems can be easily built that will behave according to the laws of physics. This can be anything from the classic stack of crates, to swinging lights or doors that can be shot off their hinges, up to 18-wheeler trucks, or characters falling down stairs like a rag-doll when they die.

Naturally, this adds a whole new dimension to the gameplay, but that's not the main point here. The fact is that DE seemed to have optimized the gameplay speed, your character's jumping and movement in UT2003 in such a way that it just feels a lot more like Quake III than the original UT. I think this is a change for the better, but I'm sure some UT die-hards will disagree...

I've gone over the weapons in my hands-on preview, so there is no point in repeating myself. In a nutshell, the weapons in UT2003 have been perfected over the original ones, in terms of both weapons balance and the special effects. Some changes have been introduced, but nothing too spectacular - like the Mini-gun's alternate (slower) mode of fire, and minor changes to the RL (you can now load only three rockets before firing). For me, this is a good thing, as I've become accustomed to the original weapons and would hate to have to 'rediscover' them all over again. I will say this though, I absolutely adore my Rocket Launcher (even though its destructive power has been decreased somewhat) - sniping someone with the Lighting Gun and then finishing him/her off with a Mini-gun is super-cool, too -- not to mention the Flak Cannon, and the Plasma and Link Gun. The more you play this game, the more you'll learn to love some weapons and avoid others. But, that's just how things are in these online FPS games.

Still, even the most powerful weapons won't help you win the game if it happens to lag more than an Armenian server over a dial-up. (Ed. - You may as well walk to the Internet.) Luckily, you'll rarely experience this in UT2003. The netplay is smooth as silk, and anything below a 100ms ping will play like a LAN game. Great stuff, Digital Extremes! The loading times are hella-fast, which further increases the hassle-free experience of playing a UT2003 match. I can't stress enough how important it was for this sequel to have air-tight net code from day one. Much to the satisfaction of thousands of players world-wide, DE has managed to achieve this goal. Likewise, the single player mode is just as good. The bots might give you a fair challenge. Crank up the difficulty and even the more experienced players will find themselves in trouble.

Finally, we come to the (insert your own adjective) visuals, which remind me why I LOVE my PC over any other gaming platform in the world! (Ed. - 2Lions, do you even remember who is editing this review?) A smooth frame rate at high resolution with top-of-the-line special effects is what this game is all about. Gorgeous, simply gorgeous. The final version of the game features even higher-resolution textures and more polygonal details than the demo! You could only set the details as high as Normal in the demo, but now you can crank it up to High, Higher and Highest! I mean, just get a load of the exemplary usage of T&L and you'll immediately see why this technology symbolizes the downfall of 3dfx.

The sound effects on the other hand are a bit dodgy. Especially if you don't care for pompous 'ready to rumble' like announcements. The announcer has been the subject of a heated debate ever since we first heard him in the demo, but I think this whole debate has been blown way out of proportions. Yeah, he can get annoying at times, but it's not as if I've been pulling my hair over this. The most important thing is that the rest of the sound effects add a lot of flavor to the gameplay. You'll hardly ever notice the announcer once the fragging starts.

In a nutshell

Many people will love this game, and some hard-core UT fans might object to the course that the developers have taken. Some will say that the maps are just full of power-ups and they won't like the more arcadish Quake-like gameplay. The game is regressive in a sense that it doesn't bring anything new to the field of online shooters - it's as straightforward and arcadish as online shooters get, and at the same time, it's highly progressive with its incredible physics, 3D, and net code.

Some will love it and some will hate it, but none can dispute the fact that once they start playing it they'll enjoy the hell out of it! UT2003 is extremely fun, make no mistake about it, and that's the sole reason why I recommend this game even to those of you who feel that older online shooters can offer just as much fun, but with lower hardware reqs. It's much like the shooters of old, but the actual gameplay mechanics have been raised to another level. Along with some other gameplay tweaks, this probably makes UT2003 the best online shooter on the market. Creativity does suffer greatly, but that's what happens when you become one of the big boys. The bid for a wider market reach often yields the death of innovation and a far more rigid approach to game design. Well, just as long as the end product is hella fun, we shouldn't object that much really.

PAGE 1




13 post(s)
Reader Comments
RAY16 [mail] Sep 30 2002, 12:21 pm EDT
Nice review, But i would of gave it a higher score. This game is great, Runs pretty smooth on my crappy comp (as smooth as i can get), Celeron 400Mhz MMX, GeForce 2 MX/MX400, 320MB RAM. I get around 10-15-20 FPS average, Drops to 5 in big battles or in wide open areas and jumps to 50-60 in small rooms and looking at walls.

Does anybody know if there is any way to change the clipping distance (Is that what its called?), Because if i could make it lower it would probly increse my FPS a decent amount.
  Kain@213.240.1.104: Imposible,i have 1GHz GeForce2 MX/400 and 256MB RAM and its ...
John [mail] Sep 30 2002, 12:41 pm EDT
I don't think you can Ray16, but you're right, this game is highly optimized and cheers to Epic for helping it run great on our slow comps!

On my XP1600+ and Radeon 7500 it runs great, hell, in 1152x864, texture hack to make textures ULTRA HIGH, and all settings maxed, I notice no frame rate drops even with 50 people running around a room.

I do agree with 2lion's review however, and it is only fare.

There is nothing new in the game as far as features or gameplay, and the only thing driving this game, in reality, is the graphics and new maps.

So I believe this is a very fair review.
  |)U(|(0F|)3@TH: How about physics and net code too?
Marc [mail] Sep 30 2002, 04:16 pm EDT
I think ill wait for the price to go down, and when i get a new comp. Till then, i think we found our best game of the year.
Porro [mail] Sep 30 2002, 04:20 pm EDT
the bad thing is they got rid of assault which was class, but a mod maker might make it
Hopefully
fatBastard(); [mail] Sep 30 2002, 04:38 pm EDT
I'm quite surprised 2Lions. You didn't succumb to the temptation of the "Holy cow, this looks so sweet" factor and the end result is a very fair review in my oppinion (if that counts for anything :o)

Pros: An absolutely fabulous engine where everything that matters in this kind genre surpasses anything seen before, be it the netcode, the eye-candy factor, performance requirements or physics department. It looks better, feels better and plays better than any other game like it out there. This should merit a perfect score (or as close as you dare a perfect score while still leaving room for the potential of Doom3).

Cons: The game itself is nothing but a puerile, mindless, reflex driven, adrenaline pumping old fashioned shootout. It doesn't get much more one-sided than UT2003 where there is no room whatsoever for strategy or carefully thought out plans and team play consists of not fragging your team mates more than necessary. Not to mention that the singleplayer game is exactly like a multiplayer game but with computer controlled "bots" instead of human opponents. Those of you who like this kind of gameplay will surely love UT2003 but those of us who enjoy using our brains for other purposes than basic bodily functions UT2003 is very tedious at best. This very narrow focus should not merit more than a score of 60-70% and that's stretching it.

However, the high points of the engine pulls the overall evalutation quite a bit upwards and even though I have no intention whatsoever of buying this game (I was bored out of my skull after just a few hours of play with the demo) I really do thing that the 89% score A-Trip awarded UT2003 is fair, all things considered.
  2lions: Thanks for the kind words, fat.
Rhakka: of course it's mindless in a multiplayer game; if you are p...
fatBastard();: Damn it, my excellent and cutting riposte was swallowed in b...
John [mail] Sep 30 2002, 06:54 pm EDT
If you guys could actually see you can buy the game from Simso.com for $35.

Geez.
  MenDAKE: Still not worth $35, in my opinion. But maybe once a few goo...
Smapdey: Fuck you MenDAKE.
MenDAKE: Roger that.
ReDeeMeR: Yeah, FOOK YOU BIOTCH lol
John [mail] Oct 01 2002, 03:54 pm EDT
Bort you are an idiot.
  Bort: Great comment. Do you have anything to substantiate your sta...
ReDeeMeR: Gotta agree with John here
Leon: Gotta agree with Bort here
uninebula@192.138.245.187: Quit knocking the score, man. These scores reflect THE GAME...
jerramaya [mail] Oct 04 2002, 03:47 pm EDT
well its a good game and has its the first game on DVD so thats a nice thing too in one step ahead in gaming technology ,The game some what is as equal to its last release but graphics have improved alot in high and highest settings
skilled_gamer [mail] Oct 04 2002, 06:45 pm EDT
I love this game! It runs amazingly well on 1024 X 768 with details on normal with geForce 4 MX! Gotta love the addictive gameplay.
ihaveasemifastcomp [mail] Nov 23 2002, 02:41 pm EDT
i have a 2 GHz P4 (400Mhz bus multiplier of 5) and a GeForce 4 MX 420 (sucks) i was wondering if i could expect something like 90 fps? (about what i get on Q3 team arena) if not im gonna get better card or put my radeon 7500 in this and see....
soap[maker] [mail] Nov 24 2002, 05:45 am EDT
can anyone here say "quake3 mods"?

if so then why the hell would you want to buy a game that although being great fun to play, is essentially a synthesised version of what we've all already downloaded for quake2, quake3 and UT?

its fun has a pretty cool engine but admit it, this game adds absolutely nothing that the other fast-paced DM carnage games don't already have.....
so i'd say the review was accurate to a point - though 85/86% maybe more accurate
soap[maker] [mail] Nov 24 2002, 05:49 am EDT
oh and btw
p4 - 2.4ghz
512ram
geforce4 mx420
(tho the geforce maybe wrong, the spec dell gave me is slightly different to whats really in the comp - the comps better)

[ This comment was edited by soap[maker] on Nov 24 2002, 10:52 GMT ]

freon [mail] Dec 29 2002, 06:24 pm EDT
Uh-huh. Right. First of all, I am a true UT freak. At Fry's I saw a dude looking at the UT box and I said to him, "If you don't buy that game I will buy it for you." In my opinion, it is the greatest. After me and four of my friends excitedly purchased UT2003, we are loathe to say that it is sacrilege. How can anyone enjoy the new watered-down, WWF-style, dumb-ass, wimped out weapons, lower death count version of the earlier and superior Unreal Tournament? We all took our copies back. I wish that we were wrong.
  COMMENTS PAGE 1  


POST A COMMENT
Username:Password:



SEND THIS PAGE TO A FRIEND
Easily fill in your friends' emails to send them this page.
 
 
BACK TO TOP
 
Partner Sites:    CraveOnline.com    PSP3D.com
© 1999 - 2008 ActionTrip.com All Rights Reserved - Terms of Use - Privacy Statement - Site Map