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Disney Epic Mickey Review
publisher: Disney Interactive
developer: Junction Point Studios
genre: Action Adventure
|ESRB rating: E
release date: Nov 30, 10
|» All About Disney Epic Mickey on ActionTrip|
This Would Have Never Happened to Bugs Bunny
Some games just weren't meant to be. The overall concept might sound awesome on paper, but somewhere along the line, due to this bitch called reality, the execution falls apart and the end product is absolute crap. Typically, this product is released to the market anyways because developing a new product is expensive and you've got to try to get your money's worth even if the product is terrible.
Epic Mickey was originally released for the Nintendo GameCube under the title Super Mario Sunshine. Super Mario Sunshine wasn't the greatest Mario game, but it was a fun diversion and video games were different back then anyways (this was 2002).
Yeah, I've been on this damn cloud before!
This is tiring work for poor old Mickey.
For whatever reason, they re-made Super Mario Sunshine, only they changed the overused main character to an even more overused main character, replaced the flimsy story with a different flimsy story, re-did all the levels to be super dark and not nearly as fun as the Super Mario Sunshine levels, removed most of the moves the player had at their disposal and introduced one new mechanic you'll be bored of twenty minutes after you start playing. Otherwise, Epic Mickey is more or less the same game as Super Mario Sunshine, only worse in every conceivable way. That's right, a lot worse. Only now this is 2010 and you can play Super Mario Galaxy instead of suffering through the horror of Epic Mickey.
In Epic Mickey, you control Mickey Mouse, possibly the most heavily franchised character in the entire fictional canon apart from Jesus Christ. Mickey falls through a mirror and finds this magical wonderland that this wizard has painted into existence using magical paint. Mickey, being an unrepentant sociopath, dumps paint thinner all over this magical wonderland and then leaves and takes like a twenty year long nap. Then this poorly designed black blob monster abducts Mickey into this hellish wasteland he created before he went to sleep, where a gremlin named Gus decides to help, sorry, force you to rebuild the wasteland and help you escape.
Disney, not wanting to potentially waste time developing new background characters decided to use the characters that no one remembers today (probably because everyone who originally saw those cartoons is dead). They attempt to work this into the story, this wonderland Mickey destroyed being a place for forgotten cartoons (boohoo), but I find it hard to care about characters that are as old as my senile and blind grandmother, and who have aged about as well. There was an episode of The Animaniacs that had a similar plot like fifteen years ago, only you cared about the characters and it had some moments that could be described as fun.
Much like the characters, the gameplay feels lost in time as well. This is a game that would have been okay ten years ago, back when the medium hadn't developed nearly to where it is today, you've done all of this before, only in better games that had more effort put into the final product. The only new gameplay mechanic to see is painting stuff into existence and/or erasing it. Apart from these two mechanics, the entire game is just a terrible platform jumping game with a camera designed by a torture fetishist who was beginning to find feeding people their own eyeballs to be blas'.
The game provides 2D and 3D platforming levels, neither of which are designed any better than any Mario game you've ever played. In fact, the 2D levels, which are the good levels, are an absolute joke compared to New Super Mario Bros. on the DS, much less something like LittleBigPlanet. They feel like something you played on the Sega Genesis or SNES, only these levels are a whole lot shorter and offer less clever design.
The 3D levels are equally as dated, even taking into account the paint and thinner mechanics. Basically the way that those mechanics work is you can paint certain objects that have been deleted into existence. You can't paint just anything; you can only paint certain things that are usually pretty obvious to see, although not always useful. You can also erase objects from existence and that isn't always so obvious, nor convenient (you can erase the platform you're standing on by mistake). Objects both painted and erased don't actually do so in any logical way, but rather in pre-ordained chunks that just pop in and out of existence depending on how long you squirt them.
Interesting concept, lots of Disney crap if you're into that sort of thing, it won't offend your wife or children.
Premise is wasted, gameplay is extremely dated, sound is torture, camera is torture, and it will offend your gifted nephew and your girlfriend.