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World of Warcraft: Wrath of the Lich King Review
publisher: Blizzard Entertainment
developer: Blizzard Entertainment
PIV 1300, 512MB RAM, 32MB video card
|ESRB rating: T
release date: Nov 13, 08 (released)
|» All About World of Warcraft: Wrath of the Lich King on ActionTrip|
Then again, it's rather hard to treat this as a game's drawback. It all really depends on one's point of view. For example, tanking multiple mobs as a Warrior used to be a great challenge. People would have to read up on forums, learn about threat, and most importantly, they would have to be very skilled at making quick decisions as the situation changes with each pull. Nowadays, holding aggro as a Prot Warrior has become a joke. They generate insane amounts of threat while being able to do awesome damage as well (often topping the damage charts). Is it now easier to tank as a Prot Warrior? Of course it is! Is it more fun to play a Prot Warrior nowadays? Of course it is!
Bottom line, with the introduction of the Death Knight, Blizzard has done a great job of adding another element of fun in the game. If you are one of those people who want as much fun as they can get while cutting down on the challenging and often frustrating elements, then Wrath of the Lich King is for you. If you, however, belong to the minority that believes that the greatest fun comes from overcoming frustrating challenges, you are likely to be disappointed by this expansion pack.
As I write this, the next Arena season is scheduled to start on December 15. PVP "encounters," in the sense of what I was talking about, remain the saving grace for World of Warcraft. I say this because, as it stands now, ones "skill" and "competence" in this game will be measured by how well they play against other players. Then again, even here many would fall back to the old argument of class balance (or lack of thereof) and class composition, so I won't even go there.
In these four years since its launch World of Warcraft has changed dramatically. We have to understand this and see it as a natural progression brought on by the game's phenomenal success. It's the very fact that WoW was able to communicate so well with the mainstream gamer (and even people who have never played video games before) that made it such an epic success (pardon the pun).
So why bite the hand that made you a superstar beyond belief, right?
Phenomenal questing system with fantastically incorporated story elements; art and music, smoothness of launch, current code and an elaborate achievements system (a huge time sink for people with nothing better to do);
High-end might feel too easy for some; consequently gearing up doesn't mean as much as it used to; lack of more high-end content right off the bat.
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