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News Tagged: peter molyneux

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Filed under: GODUS, PETER MOLYNEUX
Peter Molyneux, the man behind the Fable series and the original Dungeon Keeper, was appalled with EA Mobile's version of Dungeon Keeper, particular with its use of monetization to keep gamers playing without taking breaks. "The free-to-play mechanic was so dominant that it obscured all the fantastic work they did...
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Filed under: GODUS, PETER MOLYNEUX
DeNA and 22cans, Peter Molyenux's new dev. studio, have revealed that their game GODUS is on its way to Android, iPad, iPhone and iPod touch devices. The game will also utilize DeNA's Mobage mobile social games platform in Western territories, Japan and Korea...
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Filed under: PETER MOLYNEUX, GODUS
Okay, need to set the record straight regarding this Peter Molynuex business. I may have overreacted just a tad when I dissed the prototype video for Molyneux's Godus project. On the other hand, I still cling to the sentiment that such videos are useless if you're not gonna provide further explanation or show at least something concrete...
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Filed under: PETER MOLYNEUX, GODUS
You'll still click on it though, right? Not matter what I say. Because it's Peter Molyneux. He can hypnotize you so easily. Even the sound of his name is hypnotizing. As promised, dev. studio 22 Cans and Peter Molynuex have released a video for their new project, Godus: Oh, nearly fell out of my chair. So exciting.
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Remember Godus? Now, although most of us are inclined to think that this is just another one of Molyneux's ideas never materializes exactly how the game designer describes it would. This time, of course, the idea is to bring a Populous-like god game and according to Molyneux "a prototype" of the game should be available today for PC and mobile download...
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Peter Molyneux is currently focused on his recently launched project, Curiosity (well, think of it as a social experiment, rather than an actual game). Apart from that, the well-known game designer (responsible for gaming classics such as Populous, Dungeon Keeper and Fable) has decided to hop on the Kickstarter bandwagon, presenting his new god-sim called, um, GODUS...
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Peter Molyneux's new game, Curiosity, is now available for iOS, while Android and PC versions are still on the way. Meanwhile, Molyneux is boasting that the game is getting more sought after by the minute. "That was a surprise. Apple release Curiosity earlier than we expected," Molyneux commented on Twitter...
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Just received word that, Curiosity: What's inside the Cube, Peter Molyneux's next game will launch on November 7 and is going to be free for Android and iOS. "At last we have just got App Store approval," Molyneux uncovered via Twitter. "Curiosity will be Free on both Android and iOS...
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To those of you who don't know, game designer Peter Molyneux has a new development studio called 22 Cans, which is currently involved with a project called Curiosity. That's not all they are working on. Apparently, they are already making a sequel to that and it's called Cooperation...
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Before you get all picky, it's not a spelling error. Well-known game designer Peter Molyneux is pulling off some sort of weird-ass marketing stunt, and by the look of it, the move has stirred things up. Ever since Molyneux left Microsoft and Lionhead, he's been eager to share some of his video game ideas with the public...
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TheGuardian is reporting that Peter Molyneux, long-time leader at Lionhead, will be leaving the well-known development studio. For the time being, it is clear that he's no longer eager to cooperative with Microsoft. He simply tweeted: "I have left the lovely amazing Microsoft and lionhead...
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Peter should be in on this... or maybe he shouldn't. He'd probably turn it into an MMOG or something. AT COMIC: A Magnificent Pestering
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For me, the one sure sign that the world would end would be Peter Molyneux stepping up and publicly admitting that he no longer wants to work on Fable, but wholeheartedly devote his time and energy on developing a new Syndicate game. It was a tremendously engaging game...
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Peter Molyneux has apologized for the lies he's told in the past during his acceptance speech for an academy fellowship with BAFTA. Here's a few choice parts of his speech: "Sorry, I've slightly over-promised on things on occasion... I could name at least 10 features in games that I've made up to stop journalists going to sleep and I really apologize to the team for that...
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Peter Molyneux and his Fable-related chitchat again... Grab your swords and get ready to slice and dice and... shape your sword as you slice and dice (hm, everything I seem to write these days has double meaning): VIDEO: Fable3_cta720p.flv
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