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News Tagged: take-two

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Filed under: VR, TAKE-TWO
Claims current requirements for VR aren't 'in the real world...' The CEO of Take-Two Interactive, Strauss Zelnick, has always been apprehensive about VR technology, but he's recently come out and stated explicitly that as VR is now, it's too expensive and takes up way too much space...
During Take-Two's recent investor call, the company said that Rockstar Games is working on an unannounced game for the new generation of consoles that will be released this fiscal year. The 2015 fiscal year runs from April 2014 to March 2015. However, Rockstar has not announced that they will be at E3 in 2014...
Millions of customers accompany Rockstar as the well-known developer studio takes another swan dive into the world of crime and insanity with Grand Theft Auto 5 (I'll be done with the review soon; I'm too busy swan-diving into insanity). Now then, the biggest news on the block tonight is that the game boasts biggest sell-through launch income in publisher Take-Two's history...
Take-Two has made it clear that The Bureau: XCOM Declassifed, their recently renamed game, won't be presented at the E3 this year. The same thing goes for Rockstar's long-awaited action adventure, Grand Theft Auto V. "Both Rockstar Games and 2K have instead decided to focus their marketing and PR efforts on a series of events throughout the spring and summer...
Take-Two Interactive confirms that Borderlands 2, the RPG-flavored shooter, sold nearly six million copies. Back in October 2012 it was noted that the game shifted approximately five million and the publisher continues to see it as one of the most successful releases in 2K's history (thanks CVG)...
Take-Two has announced that its recently released RPG-flavored shooter, Borderlands 2, has now joined the library of successful releases from the well-known publisher. According to Take-Two, "the strongest contributors to net revenue in the second quarter were Borderlands 2 and catalog sales led by Grand Theft Auto IV and Red Dead Redemption" (via press release)...
Take-Two revealed that they are creating a MMOG, utilizing the Civilization setting. With a working title Civilization Online, the game is meant to target Asian markets specifically and, according to the publisher, there's a crew of 100 people at XL Games (South Korea) devoted to the project...
It was noted as part of Take-Two's release schedule that the highly anticipated title Grand Theft Auto V probably won't be launched in the current fiscal year, the company recently said. Take-Two addressed investors via a fiscal year statement, as company rep commented "is in full development and making substantial progress"...
Filed under: TAKE-TWO, THQ
Following up on Take-Two CEO Strauss Zelnick's ill predictions for THQ's future, here's what THQ had to say: "Obviously, Mr. Zelnick's perception of THQ is outdated and inaccurate. His comments are irresponsible and false. Perhaps he would be better off commenting on his own business...
Filed under: THQ, TAKE-TWO
Following the Nasdaq delisting notice, reports of net loss and massive layoffs, publisher THQ hasn't exactly been shown in good light by Take-Two CEO Strauss Zelnick who spoke during today's MIT Business in Gaming conference, expressing the differences between Take-Two's strategy on core game development and that of the THQ...
Filed under: TAKE-TWO, 2K, 2K GAMES
Well-known publisher Take-Two Interactive has been sued by a former temporary QA worker who was employed at Visual Concepts, based in California. These guys have worked on various stuff from 2K, such as NBA, MLB and NHL titles. The worker, Aaron Martinez, claims that people in the qualify assurance team did not receive adequate pay for all the hours they've worked...
Take-Two Interactive Software released the sales figures for their two major titles -- Red Dead Redemption and L.A. Noire -- as part of the quarterly financial results. Rockstar's crime themed action adventure LA Noire did not achieve the same success as the ever popular Western style shooter, Red Dead Redemption...
That's the way it goes these days. A game doesn't have to be good or even remotely entertaining in order to make money. Duke Nukem Forever, despite it being booed off the gaming scene by disappointed critics and audiences, has done rather well in terms of sales...
A fun thing about stocks is that companies have to talk to stockholders, and occasionally we get to hear what the investors are told. Take-Two is switching over to a model of releasing a handful of really good titles a year, and then supporting those titles with additional content...
The CEO of Take-Two, Strauss Zelnick, has recently commented on the need for good review scores. The select quotes I have access to in one giant ghastly paragraph: "Unlike many other entertainment business -- there are just a few -- ratings by Metacritic and others' reviews really can influence the success of a newly-released title...

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